All Channels
Popular
60°

Defining Moments - Skyrim

Continue Play's Jodie Rodgers takes a look back at the fifth installment in the Elder Scrolls franchise and the impact it had on both herself and the industry.

Read Full Story >>
continue-play.com
pornflakes4231d ago

This, Fallout3, Bioshock Infinite, and Heavy Rain where the games with great storys!

higgins784231d ago

My 'defining moment' was realising (like Fallout and Oblivion) was that the developers had overreached again. For me, this is the perfect example of quantity over quality...not that you could class any of above mentioned games as bad.

user56695104231d ago (Edited 4231d ago )

For me is when I realized that mods completely changed and improved the gameplay. Nothing like hunting, killing the only wolf u seen in mins just to survive the nite while getting wood for fire. Then wake to his pack after making breakfast.

Roccetarius4231d ago (Edited 4231d ago )

I wouldn't say Skyrim is a defining moment, considering the previous games had more impact than this. Not to mention the degrading quality over time, in order to push more quantity. If it wasn't for the modders, this game would've been forgotten a long time ago.

40°

Firezide Chat with Pete Hines

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

Read Full Story >>
gaming.firezidechat.com
70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

Read Full Story >>
twistedvoxel.com
gigoran8168d ago

they can't get a 14 year old game to run smoothly?

jjb1981167d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.