
Continue Play's Jodie Rodgers takes a look back at the fifth installment in the Elder Scrolls franchise and the impact it had on both herself and the industry.

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.
This, Fallout3, Bioshock Infinite, and Heavy Rain where the games with great storys!
My 'defining moment' was realising (like Fallout and Oblivion) was that the developers had overreached again. For me, this is the perfect example of quantity over quality...not that you could class any of above mentioned games as bad.
For me is when I realized that mods completely changed and improved the gameplay. Nothing like hunting, killing the only wolf u seen in mins just to survive the nite while getting wood for fire. Then wake to his pack after making breakfast.
I wouldn't say Skyrim is a defining moment, considering the previous games had more impact than this. Not to mention the degrading quality over time, in order to push more quantity. If it wasn't for the modders, this game would've been forgotten a long time ago.