
Just weeks ahead of the release of Dragon Age: Inquisition, Trent from Zero1gaming.com takes a look at the previous entry in the DA series.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result
Hope it will be a great game
Can't wait to get my hand on this game :)
I should probably be ashamed to say this but I just bought this game recently since it was cheap and I wanted to catch up on the story before Inquisition and... I'm really liking it. I've almost finished it and have thoroughly enjoyed the journey. It's no Origins of course and is not for anyone who plays to test their battle strategy or manage loot and stats but for a guy like me who's more interested in experiencing and personalising my own story I've really enjoyed it.
The only major downside is I've played as an elemental Mage which seems far better than playing as any other class I've played as in a Dragon Age game. Which sort of means for Inquisition I can go back to playing as a less enjoyable class or build another Mage and risk getting burned out on doing the same thing I did in the last game.
The game is amazing.
Dragon Age: Kirkwall had plenty of issues going for it, pushing itself even further away from Bioware's legacy with tactical play. I would say the only character likeable in the game, is Varric.
Especially Anders was messed up, considering they had to push him as a certain orientation compared to Origins. It's almost like completely different writers were in charge.