
For all of the understandable excitement about Spore - after all, it is The Next Game From Will Wright, and the concept of guiding a species from cellular birth to spacefaring brilliance lacks not in ambition nor potential - there have consistently remained some fairly fundamental questions.
Just how exactly does the whole thing work, and is there a clearly (or loosely) defined target audience?
Neither of those questions were definitively answered during a presentation yesterday at the Maxis team's Emeryville, California headquarters, mainly because the event was primarily dedicated to only the Creature Creator part of the game.
Still, a number of features demonstrated by the team, as well as some hands-on time, suggest a lot of promise and a necessarily long-term strategy.

From Xfire: "Anyone who's played video games for a couple of years has stuck around long enough to stumble across a few weird ones. Some are even quite popular, which is all the more reason why you'll wonder what made the developers think about making such a game and why people are loving it, despite its weirdness anyway. Not all weird video games are head-scratches. Some are actually quite good."
The stick of truth is a must have for any South Park fans. I spent a good afternoon on Goat simulator, a rare real open world. I planned to try hatoful boyfriend since it was free on Ps Plus. Disco Elysium is on my radar since the final cut came out; as soon as there is a discount, i will take it. Like movies, i like weird games too :)

From Xfire: "The four-hour director's cut known as Zack Snyder's Justice League has led to the discussion of movies in the past that might have fared a whole lot better had they been released to be more in line with the original vision of their creators. But, as it turns out, cut content doesn't just happen in movies. In fact, the act of cutting content before the release date happens arguably just as often in video games as it does in cinema."
I can't believe they cut stuff from Skyrim. At release, it was a barebones game with a slight improvement in graphics.
"Now, before we proceed, we'd like to say that Metal Gear Solid V: The Phantom Pain is one of the best video games ever made. It's not just a fine piece of gaming. It's one of the finest there is"
Really?
MGSV is easily the worst main line MGS game and not just because of cut story content, the open world is bare bones and there's hardly anything to do. It's repetitive, samey and is just lifeless. I appreciate the stealth mechanics, the animations and the way you can go with combat but it's not enough to keep me engaged the full way through.
Kojima should have done a twist and make the main chunk of the game a Metal Gear & Metal Gear 2 remake to bring the story full circle.

While we have witnessed a lot of remakes, remasters and even sequels to games a decade old. There are still some gems that are close to my heart that are lost to me. Here are some classic games that I'd love to either see remakes or remasters of, or even a sequel on new hardware.