
Pop-break: The fighting genre has changed significantly since the early arcade days. Back before home consoles were everyone’s goto source of gaming, arcades were a hot bed for virtual fighting aficionados. It’s extremely easy to see why too. Very few genres at the time were as heavily focused on one-on-one play. Playing a fighting game on your own is fun, sure, but there’s just something satisfying in playing against an evenly skilled friend and besting them. It’s for this reason why arcade tournaments were so prevalent around games like Street Fighter II, one of the most influential games in history. As the industry grew and expanded, more and more fighting games came out, hoping to profit off hungry gamers with pockets full of quarters and dreams of being “the best.”

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

A new book detailing the artwork of the franchise has been announced
Let me fix this title to something less click baity for you:
New Book: Mortal Kombat: Flawless Victory Announced.
I grew up on this stuff. Adding it to the art collection!
I do hope the next MK iteration goes back to the core of what made these characters appeal in the first place. A few of them lost their edge - I think I've had enough with some of the auntie designs 😂

Ahead of the release of the new Mortal Kombat skins in Fortnite, Epic Games has given players a first look at Scorpion, Kitana, and Raiden.