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210°

Battlefield Hardline development started 'about a year before Dead Space 3 shipped'

Visceral started work on Battlefield Hardline "about a year before [Dead Space 3] shipped", creative director Ian Milham has revealed, suggesting that the game may have entered development in early 2012.

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videogamer.com
hiredhelp4372d ago (Edited 4372d ago )

Yeh look i understand about whole bf4 thing EA Made bad move Dice held hands up Tbh if your boss sais do this.. Areyou gonna say shuv it?
Thing here guys this is not DICE this visceral games making this.. Not sure using frostbite yes has look of bf and everything easy to think it would be a expanstion.
But as long as EA doesnt get involved too much and is complete game not broken rushed like BF4.
This just maybe cool we need a Swat based ,bank hiest, guns blazing game. Well i like one.
So remember may or may not be a dice engine but not a dice game.

pompombrum4372d ago

The truth is though, that EA are the ones calling the shots on when the game is released and that was the main problem with Battlefield 4. Still, if the game has been in development for that long, there is no excuses for them not to release a stable working product. Then again, I don't think we'll ever see an AAA game released in the state Battlefield 4 was in, most alphas I've tested were more stable.

alexkoepp4372d ago

I think its kind of whack they are attaching "Battlefield" to the games title for some easy name recognition. You could of just kept it Hardline or the codename Omaha. Then if it did well you could have a whole new franchise to whore out

MrSwankSinatra4372d ago

Guess that explains why dead space 3 sucked.

hiredhelp4372d ago

Dead space 3 didnt suck it got slammed cos the micro transactions did DS 1-2 suck cos same devs man get grip.

LAWSON724372d ago

No it just sucked, I played them all literally in order over about a course of a week. I had to convince myself to not due NG+ on the first two so I could beat them all then once I got to the third I couldnt even convince myself to finish it

Robochobo4372d ago

Dead Space 3 was horrible. Boring/Generic enemies, broken ammo system, and co-op that should have never been there in the first place make it so. The only good about it was the fact it looked extremely pretty on a decent PC.

elhebbo164372d ago

Yet in the trailer is obviously using assets from the recent BF4.

annus4372d ago

Do you honestly think that a game STARTS by some dude drag and dropping assets? You know there is story planning, feature planning, level design and much more that don't have to even involve somebody touching a computer?

ApoK4372d ago

Multiplayer development obviously started last week

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140°

Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance

Battlefield veteran developer Thaddeus Sasser reveals a cut Segway vehicle from Hardline because it became way too powerful.

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videogamer.com
XiNatsuDragnel564d ago

Hardline fans mod that vehicle back in

rlow1563d ago

Mowing down people up and down the escalators……priceless, lol

DaniMacYo562d ago

Haha that would have been hilarious fun. Wish we got some footage though. 🤣

562d ago
110°

Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”

Marvel Rivals game director and Battlefield Hardline multiplayer lead Thaddeus Sasser wishes gamers played the latter's DLC expansions.

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videogamer.com
C-H-E-F568d ago

This was one of my harder platinums to get, mainly because the game was the beginning of the Battlefield decline, this game was horrible.

Yi-Long568d ago

DLC for shooters generally splits the player-base between ‘haves’ and ‘have nots’, and it often means that servers became less populated and as a result, many dropped the game completely once that happened …

myDorazio568d ago

Yeah, kind of ironic isn't it. If they had released it a year later with the DLC part of the base experience, it would have gotten a bigger audience.

190°

There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead

Multiplayer design lead Thaddeus Sasser reveals that Battlefield Hardline 2 was never going to happen after the backlash of the first.

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videogamer.com
TheNamelessOne574d ago

Hardline at least tried to mix things up for the first time in a while. This was pretty much the nail in the coffin for Visceral though.

MDTunkown574d ago

The map were to small for a lot of ideas, riding around two streets was stupid

Cacabunga573d ago

Yet another great decision made by EA. They really know what they’re doing

just_looken573d ago (Edited 573d ago )

The vip mode was a great idea but the whole game had that need more time in the oven feeling. My only big issue with hardline as a whole was the smgs.

But vip plus c4 classic
https://www.youtube.com/wat...

Classic mp hardline video of someone actually using a mic in game very rare too see this today
https://www.youtube.com/wat...

Heck games launch without voip today

GAMERJET574d ago

Hardline was my favorite Battlefield.

Demetrius574d ago

Hardline was fun af, nice size areas to get around in. Got a good 10 hours out of it because I took my time much as I can. Sucha good story and atmosphere

RavenWolfx574d ago

I didn't even know this was something that had been requested. A new Bad Company, oh hell yeah. Hardline? Not so much.

HyperMoused574d ago

Hardline was great for what it was and it had the best MP mode with the moving hardpoints, if you havnt played it the hard points to capture were vehicles, with points earned for how long you are in one, so its this huge mash up of ground warfare and taking out vehicles and getting in one and tearing ass trying not to get blown up...was awesome.

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