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150°

Why Are Game Developers Obsessed With ‘Average’ Heroes?

Who is the brown-haired white guy who stars in virtually every AAA action game? And how can we get rid of him?

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Christopher4366d ago WhoDisagree(0)Agree(1)
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WeAreLegion4366d ago

Mass appeal. It helps the largest portion of your audience relate to the character. It sucks, but catering to your audience is a smart business move.

Spotie4366d ago

I don't really see how this is a question that even needed asking. It's a subject that has been addressed time and again. It reflects the majority of devs, and the majority of gamers.

The end.

KonsoruMasuta4366d ago

Most of them are doing it because that's what come to their mind when they picture their hero. A lot of studios spend days trying to decide the perfect look for their character and it just so happens that they look like something you would call "average"

Wiggu4366d ago

Well that's a straight definition of what makes an "average" hero "average," but why is it that game developers are so obsessed with not trying to do something different? It's not like gamers are turned off by something new or exciting.

Just look at Mario - not every hero is an Italian plumber.

SaintAlpha1014366d ago

That's why some of my favorite games are the ones which let you create your own character to play as.
Your hero could be a red-haired female or even a guy with weird techno-colour hair and weird eyes, and it'd be unique to you as the player.

Palitera4366d ago (Edited 4366d ago )

Valid point.

Answer: Empathy.

Sketchy_Galore4366d ago

That was my main thought when I recently considered purchasing Murdered: Soul suspect. A lot of things about the game seemed interesting but I just can't take any more of playing as 'that guy' right now. That handsome guy in his mid-thirties with the gravelly voice and the five o'clock shadow.

Still, I really don't think the answer is deciding to arbitrarily make him a woman or a black guy or anything else. With most games that have a protagonist of another race or gender, let's face it, it's still 'that guy' just beneath the surface.

The skin tone, gender and hair colour are physical symptoms of the greater problem, which is that our protagonist is always the same 'cool' swaggering douche who just happens to be the best at everything, always happens to be totally impressing everyone in the room and never has a thought that isn't about completing the brave quest they have undertaken. Who also seems to be a great melodramatic poet too, stopping every now and then to deliver super-serious super melodramatic commentary on just how sad it is that bad things are happening and how good things should be happening instead.

By all means make the character another gender or race now and then but please don't just send that character out there to seek revenge or save the innocents and deliver gravelly poetic monologues to themselves while being an instant expert at everything they try. Make them terrible with guns, make them unable to aim because of nervous shaking hands, make them tell bad jokes that none of the other characters get. Make them get in over their head and be completely afraid. Give them completely uncool views on gender or race.

Just give us something to grab hold of as a character. I cannot take swaggering around any more game worlds as the statistically perfect man as chosen by the readers of Woman's weekly magazine.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Community30d ago
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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Community31d ago
lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb30d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.