
Each generation, game companies try to move gamers deeper into the experience and expand how we interact with our consoles. And they fail. Every single time. The failure isn’t because it’s a bad idea (well, sometimes it’s a bad idea). Most of the time its because the idea was poorly implemented, lacked support, or simply didn’t work. In this article we'll go back through each console generation and look at some of those failed attempts at innovation.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.
This is a weird article. It names some successful controllers (DS4, Wii Fit)
Some obscure ones (2600 keypad was not for games, it was for the Basic programming cart- most people couldn't afford real computers at the time)
But then they ignore some real controller disasters, like the Atari 5200, the Colecovision (the actual controllers, not the steering wheel).
I'd throw all those PC "analog sticks" of the 90s that seemed to break after a few uses.
To list the PSeye and original kinect is a bit daft surely, as the kinect and the new PSeye sold really well? Though I guess I'm missing the point.
Very strange article...
I can't quite understand what parameters are being used to class some of these controllers as 'failures'.
Yes, you could argue that neither Kinect for the 360, PS Move or Wii Fit had no real killer games released, that used them to their full potential... but if we are going by sales did any of those 3 fail?
Kinect sold 25 million plus if I remember correctly... is that a failure?
And as for throwing in Kinect for Xbox One, DS4 and Wii U tablet... aren't we a bit early in this generation to class those as failures?
I'm putting this quite dreadful article down to a distinct lack of knowledge about the Gaming Industry...
If you are going for failed controller systems...
How about the Activision Tony Hawks Skateboard, that was pretty much universally panned. Can't remember the exact title, but a strange PS2 Power Glove by a 3rd party developer and the Wii U Draw Tablet that pretty much bankrupt THQ... those I can see as being failures...
Hell... I don't know why the author didn't just go for broke and say the Wii Remote and Nunchuck too...
Thanks for reading the article. It was fun going down memory lane writing it. The Udraw wasnt listed because only first party controllers were considered for the list since they had the biggest chance for success and support. Otherwise everything from the Konami LaserScope to the Action Chair would have been listed. My biggest criteria for failing wasn't by the number of sales, but whether or not they succeeded in expanding controllers from the status quo. Some of them made a huge splash, and then faded away in the hearts and minds of gamers. For example, I'm looking at my PSMove right now which hasn't been plugged in for nearly 2 years now. And my 360 Kinect is behind a pile of wires (eventhough I still use the 360)
The Atari Keyboard controller had just as many games released for it was it did nongames (Concentration, Codebreaker, etc) which is why I added it.
The 5200 had a miserable controller,but I didnt put it on the list because many of the features it had still live on today (analog sticks, dedicated control buttons like start/pause). The ones that made the list were controllers that were trying to change the way games were played, and they didnt.
Again, thanks a lot for taking the time to read the article, even if you dont completely agree with it.