
Each generation, game companies try to move gamers deeper into the experience and expand how we interact with our consoles. And they fail. Every single time. The failure isn’t because it’s a bad idea (well, sometimes it’s a bad idea). Most of the time its because the idea was poorly implemented, lacked support, or simply didn’t work. In this article we'll go back through each console generation and look at some of those failed attempts at innovation.

If you read Kotaku even semi-regularly, you already know that Xbox has been in a weird spot for some time now. And with today’s news that both Xbox boss Phil Spencer and President Sarah Bond are leaving and the new head of the brand will be a former Meta exec who previously lead Microsoft’s AI division, I think it’s time to call it. Xbox is dead. Time of death: February 20, 2026
Oh come on, Xbox has been dead for at least 10 years now. I think what’s more important right now is Playstation’s death that is very slowly but surely happening through mismanagement and greed.
This is why the views and comments are low, with lame articles that use divide-and-conquer pretensions.

Rovio “found it difficult to advance its initially planned business development,” says Sega.

Sato and his R&D team were responsible for the creation of Sega’s arcade and home console hardware, including the Master System, Genesis / Mega Drive, Saturn, and Dreamcast.
I still own those systems, and many games that were built for them.
Thank you for an amazing part of my childhood.
Rest in Peace Legend.
He joined SEGA in 1971, wow. The Mega Drive, Saturn and Dreamcast hold the best memories for me, more so the Mega Drive. Thanks for the memories, Hideki-sama.
Sega's swan song, their best and most memorable console, the dreamcast. it will last for generations
I love my Sega Genesis. I have childhood memories playing that console which will never fade.
This is a weird article. It names some successful controllers (DS4, Wii Fit)
Some obscure ones (2600 keypad was not for games, it was for the Basic programming cart- most people couldn't afford real computers at the time)
But then they ignore some real controller disasters, like the Atari 5200, the Colecovision (the actual controllers, not the steering wheel).
I'd throw all those PC "analog sticks" of the 90s that seemed to break after a few uses.
To list the PSeye and original kinect is a bit daft surely, as the kinect and the new PSeye sold really well? Though I guess I'm missing the point.
Very strange article...
I can't quite understand what parameters are being used to class some of these controllers as 'failures'.
Yes, you could argue that neither Kinect for the 360, PS Move or Wii Fit had no real killer games released, that used them to their full potential... but if we are going by sales did any of those 3 fail?
Kinect sold 25 million plus if I remember correctly... is that a failure?
And as for throwing in Kinect for Xbox One, DS4 and Wii U tablet... aren't we a bit early in this generation to class those as failures?
I'm putting this quite dreadful article down to a distinct lack of knowledge about the Gaming Industry...
If you are going for failed controller systems...
How about the Activision Tony Hawks Skateboard, that was pretty much universally panned. Can't remember the exact title, but a strange PS2 Power Glove by a 3rd party developer and the Wii U Draw Tablet that pretty much bankrupt THQ... those I can see as being failures...
Hell... I don't know why the author didn't just go for broke and say the Wii Remote and Nunchuck too...
Thanks for reading the article. It was fun going down memory lane writing it. The Udraw wasnt listed because only first party controllers were considered for the list since they had the biggest chance for success and support. Otherwise everything from the Konami LaserScope to the Action Chair would have been listed. My biggest criteria for failing wasn't by the number of sales, but whether or not they succeeded in expanding controllers from the status quo. Some of them made a huge splash, and then faded away in the hearts and minds of gamers. For example, I'm looking at my PSMove right now which hasn't been plugged in for nearly 2 years now. And my 360 Kinect is behind a pile of wires (eventhough I still use the 360)
The Atari Keyboard controller had just as many games released for it was it did nongames (Concentration, Codebreaker, etc) which is why I added it.
The 5200 had a miserable controller,but I didnt put it on the list because many of the features it had still live on today (analog sticks, dedicated control buttons like start/pause). The ones that made the list were controllers that were trying to change the way games were played, and they didnt.
Again, thanks a lot for taking the time to read the article, even if you dont completely agree with it.