
Each generation, game companies try to move gamers deeper into the experience and expand how we interact with our consoles. And they fail. Every single time. The failure isn’t because it’s a bad idea (well, sometimes it’s a bad idea). Most of the time its because the idea was poorly implemented, lacked support, or simply didn’t work. In this article we'll go back through each console generation and look at some of those failed attempts at innovation.

Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region.
Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.
In my region, it’s still more expensive than it was before the last price hike, but it’s a far more viable price point.
Losing Call of Duty from the service, honestly, has zero effect on me, and given they chose to make it so, it’s probably not the big seller they originally thought. Overall, it’s really good news, but I still think they have work to do on the tier structure, having Premium and PC at the same price point with different features feels odd.
Yep take COD out. Them waiting a year is interesting but it make sense. They don't want certain ppl waiting 4 to 6 months they want fomo and maximum sales. Wait a year while the new one releases.
Ok so far so good.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
This is a weird article. It names some successful controllers (DS4, Wii Fit)
Some obscure ones (2600 keypad was not for games, it was for the Basic programming cart- most people couldn't afford real computers at the time)
But then they ignore some real controller disasters, like the Atari 5200, the Colecovision (the actual controllers, not the steering wheel).
I'd throw all those PC "analog sticks" of the 90s that seemed to break after a few uses.
To list the PSeye and original kinect is a bit daft surely, as the kinect and the new PSeye sold really well? Though I guess I'm missing the point.
Very strange article...
I can't quite understand what parameters are being used to class some of these controllers as 'failures'.
Yes, you could argue that neither Kinect for the 360, PS Move or Wii Fit had no real killer games released, that used them to their full potential... but if we are going by sales did any of those 3 fail?
Kinect sold 25 million plus if I remember correctly... is that a failure?
And as for throwing in Kinect for Xbox One, DS4 and Wii U tablet... aren't we a bit early in this generation to class those as failures?
I'm putting this quite dreadful article down to a distinct lack of knowledge about the Gaming Industry...
If you are going for failed controller systems...
How about the Activision Tony Hawks Skateboard, that was pretty much universally panned. Can't remember the exact title, but a strange PS2 Power Glove by a 3rd party developer and the Wii U Draw Tablet that pretty much bankrupt THQ... those I can see as being failures...
Hell... I don't know why the author didn't just go for broke and say the Wii Remote and Nunchuck too...
Thanks for reading the article. It was fun going down memory lane writing it. The Udraw wasnt listed because only first party controllers were considered for the list since they had the biggest chance for success and support. Otherwise everything from the Konami LaserScope to the Action Chair would have been listed. My biggest criteria for failing wasn't by the number of sales, but whether or not they succeeded in expanding controllers from the status quo. Some of them made a huge splash, and then faded away in the hearts and minds of gamers. For example, I'm looking at my PSMove right now which hasn't been plugged in for nearly 2 years now. And my 360 Kinect is behind a pile of wires (eventhough I still use the 360)
The Atari Keyboard controller had just as many games released for it was it did nongames (Concentration, Codebreaker, etc) which is why I added it.
The 5200 had a miserable controller,but I didnt put it on the list because many of the features it had still live on today (analog sticks, dedicated control buttons like start/pause). The ones that made the list were controllers that were trying to change the way games were played, and they didnt.
Again, thanks a lot for taking the time to read the article, even if you dont completely agree with it.