
Naughty Dog have proved their talent in the gaming industry with the work they have done. Their game engines are usually state-of-the-art and most of their games are usually “coded to the metal”. Recently, a couple of Naughty Dog developers had something new to share regarding optimization techniques on the PS4 and DirectX API.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
I don't really care about the technical stuff....just bring out the games...I don't know why nd is mentioning dx12 if I highly doubt they will use it anyway...but hey someone always has something to say all the time in the video game industry
DX12 is a scam lol
Very talented Devs, but can someone please ask them how much time they have spent with it? ...and if this means that they are calling AMD, NVIDIA, and Intel all liars? ...cause they HAVE used it and have nothing but great things to say. Plus that'd be one hell of a PR stunt to make 3rd parties with no reason to lie for you...lie for you...esp since one of the biggest supporters could be seen as your direct competition.
These guys have the skill to make me believe them, but in this case, not the experience. Sounds more like damage control at this point. Esp being that he assumed it was a pr stunt...sounds like projection to me.
Let's just wait to see what happens either way and take it from there, right now, it's all just speculation otherwise.
@Pyramid (above) PS4 typically uses openGL from what I hear (I may be wrong) and the only quote that I've heard regarding OpenGL vs DX12 is that OpenGL will get "left in the dust".
There is no doubt that PS4 will be able to continue to make great games...I'm not sure why this means people can't accept that DX12 will create improvements for PC and X1. At this point they are so similar in the end result who cares? I think that is the biggest issue with sites like this, they are GREAT for so many things, but being that it's filled with "hardcore" gamers, we end up nitpicking the smallest details that make no difference to anyone but half of us...and then forget all the actual important details like...if games are fun or not.
@Pedro93 Please stop trolling everything, and at least add a point every now and then, I have never seen you make any sort of valid argument, all your posts just come across as trollish and insecure...you're not changing anyone's mind, in fact because of you alone I can no longer trust people named Pedro or the number 93
Nah, I wont believe anything about DX12 whether its positive or negative even from ND. Unless its Andy Gavin of course, speaking of which, somebody asks him?