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E3 2014 Predictions

With E3 2014 just around the corner, we thought we’d take a few minutes to make our predictions of what to expect at this years press conferences from Microsoft, Sony, Ubisoft, EA and Nintendo.

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jumptogamer.com
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Remove the Site name from the title, that is only for reviews, and previews. Remove next gen tag, that no longer refers to PS4/XB1.
LtSkittles4397d ago WhoDisagree(0)Agree(1)
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lifeisgamesok4397d ago (Edited 4397d ago )

I predict the end of the spec war

At E3 people will see real-world results will show Xbox One is on the same level as the PS4

People don't know that Esram when used correctly provides better efficiency and less latency because of it, this will show in a year or so

I believe we'll see

Ryse 2
Forza Horizon 2
Halo 5 and 2
Fable Legends
Quantum Break
Crackdown 3
Gears of War
Phantom Break
Perfect Dark
Lionhead unannounced IP
343 unannounced IP
LXP unannounced IP
Epic games unannounced IP
Twisted Pixel unannounced IP
Rare unannounced IP
Lift London unannounced IP

Along with multiplatform games

jmac534396d ago

Please keep telling yourself that ESRAM is the better solution.

WeAreLegion4396d ago

If you're wrong, will you admit it?

jmac534396d ago

I will definitely have nerd rage if No Man's Sky goes exclusive.

shmeedy246854391d ago

We've all heard the rumors that Microsoft will announce Halo 1-4 for Xbox One but I also hope they do that for Crackdown, Fable and Gears of War but that's probably asking for too much. But I have my fingers crossed.

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44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Cockney51d ago

Well if that 44% left im sure there would be a lot less redundancies

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Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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lodossrage52d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman51d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb50d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.