
In the year 1981 a decision was made which would forever alter the face of video games as we know them. A young gorilla named Donkey Kong was throwing wooden barrels at a spunky little plumber named Mario. What happened next influenced the level design and gameplay of most FPS and adventure games since.
Club Fight is available now for Meta Quest 3S, but this isn't a VR experience worth fighting for.

CCG writes - "Despite my complaints about the music, graphics, and inspection mechanics, I had a lot of fun with Pawnbroker Simulator. It scratches the itch of running a store and making money buying and selling all sorts of interesting things. While I personally prefer the mechanics available in something like Supermarket Simulator more, I still think Pawnbroker Simulator has a lot of good going for it. The game is still being actively worked on, with console ports also on the way. If store management simulator games are something you enjoy, there's enough different here from the competition to make it worth your while."

The Outerhaven writes: A hands-on preview for Supermassive Games' latest horror adventure, Directive 8020. The preview left me feeling both excited to play more and apprehensive about its launch.
Really loved the preview, and enjoyed seeing what you had to say about it as well!
On another note, the article mentions posting the video once you are allowed to—were you given a different embargo date for it? We were simply told the article and video footage were restricted until 8:00 AM Central Time.
Lol
He's talking about games where you single handedly wipe out platoons of enemy soldiers like a walking tank, and he's worried that exploding barrels defy logic?
I do hate getting killed by exploding barrels in BF4, at the same time I find myself laughing at it a little every time it happens. Classic.. I think to myself.
i love when enemies stand next to a barrel especially if the game has a high level of gore.
im fine with the exploding barrel i dont care if it would happen in real life or not its a game i dont want everything super realistic.
The exploding barrel is a FPS staple. Along with crates, it just wouldn't be the same without them. Many games make variations to the barrel. But I'm having trouble thinking of a shooter that doesn't have some sort of "container" that explodes to devastating results.
I just finished a play through of Second Son (goody two shoes this time round) and while there were no exploding barrels the ammo crates were their spiritual equivalent. Extremely handy for taking down some of the tougher baddies.
I can't see devs ever not including some sort of "exploding barrel" equivalent in shooters. They just offer too many gameplay opportunities for such a simple mechanic.