
The first screenshots of the Forza techdemo running on DirectX 12 on Geforce Titan Black emerged.

Real-time raytracing without RTX

The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware.
Nice, the last few years of higher frame rates focus have been super lame, I’m glad to see a new technology taking center stage, I’d take a 1080p60 game with well implemented ray tracing over 8K at 70,000 frames per second any day.

If your Niffelheim won't start and you've already tried generic fixes, then you're probably a victim of a DirectX vs Unity issue or a GFX card conflict.
Wait forza 5 might be coming to pc?
Not optimistic if they are using forza as an example it should always have been a static 60fps .
This demo was run on a Geforce Titan Black edition. It looks fantastic btw.
Wonder if we will find a lot of patches coming to the current games... or will developers just move forward with this.
The site states in their article that existing DX11 hardware will support DX12. It's basically code optimization and not adding new shaders. Makes sense now why Xbox One supports it.