All Channels
Popular
230°

NVIDIA officially collaborates with Microsoft for DirectX Raytracing (DXR) API, first screenshots

As promised, NVIDIA today announced its collaboration with Microsoft for a brand new DirectX API that will allow real-time ray tracing. According to the teams, the DirectX Raytracing (DXR) API will enable straightforward access to real-time ray tracing running on development graphics hardware, and below you can find its first screenshot from Remedy’s Northlight Engine.

Read Full Story >>
dsogaming.com
Obscure_Observer3000d ago

“This technology remains at research level, and as such is far from being implemented into a video game, but it is and intriguing glimpse of things to come.”

Xbox One X2 developed by Microsoft and Nvidia! Calling it now! ;)

jhoward5852999d ago

I don't think Xbox One X2 will be developed by Microsoft and Nvidia because it's better to stick with the same AMD's architecture to ensure that the Xbox one x and the Xbox 2 are compatible.

Obscure_Observer2999d ago

@jhoward585

I understand your point and i think it makes sense. No one can deny the benefits but i think that is a bit scary for Microsoft (and Sony) to be somehow tied to AMD for the long term to assure hardware compatibility.

mkis0072999d ago

Not to mention Nvidia will want to charge more than AMD would.

TheCommentator2999d ago

XB1 has HW accelerated Raytracing abilities and so does the 1X. They don't need Nvidia cards.

Sy_Wolf2999d ago

Microsoft hates nVidia because of how hard they were burned with the original Xbox.

rainslacker2999d ago

This won't be available for next gen, or even a potential next gen mid-gen upgrade. Ray Tracing takes a tremendous amount of power, and it's extremely wasteful to do in real time. The GPU's that will be used for next gen won't have the required hardware to support whatever they come up with.

If X1X2 is developed with NVidia, don't expect it to be cheap, and given the nature of console programming, there is no advantage to go with one or the other.

There really is no reason to worry about the GPU when it comes to compatibility. Both use the same subset of low level commands to work, and any old commands are readily emulated without any impact on performance. The reason they sometimes seem wonky on PC is because of driver support, and not actually being low level. It would take a major change to GPU architecture for anything from the past to become incompatible...and the way GPU's are going now, they'll likely be able to simply muscle through any required emulation tasks.

TheCommentator2998d ago (Edited 2998d ago )

@ Rain

We're not talking about replacing rasterization entirely, but complimenting it with things like true global illumination. MS designed the XB1 to be able to handle this. They even said the 1X wouldn't be held back by the XB1, and now DXR is going to allow the ESRAM and move engines do what they were designed to do. At least now we know why we haven't seen any of the games use the HW for raytracing yet. No API to support it properly.

But yeah, you go on and believe that... even though Unreal, Frostbite, and Unity are already incorporating DXR into their engines, and that Remedy and SEED are showing demos now... we won't see raytracing in any form for the next decade.

+ Show (4) more repliesLast reply 2998d ago
ocelot072999d ago

@jhoward585 You are sort of correct. However, Microsoft can indeed switch to Nvidia if they wish for the nextbox and still be compatible with XB1 games. Providing they stick with x86. Which they will as it's what the PS4 and PC uses so it's easy for developers. They just need to optimize the code so XB1 games will run correctly but it wouldn't be an issue for them.

DarkVoyager3000d ago (Edited 3000d ago )

“This technology remains at research level, and as such is far from being implemented into a video game, but it is and intriguing glimpse of things to come.”

While impressive, It will be a long time before any of this comes to fruition.

GameBoyColor2999d ago

NVIDIA is pulling a disgusting move in the tech world right now and effectively cutting amd out of marketing. I will never support this company

Gaming_1st2999d ago

And here you are....When i do not support something i wont click or ready anything with that particular thing.

GameBoyColor2999d ago

sorry for voicing my opinion, I see it's wrong for me to do so on this website. Won't happen again I promise

Vasto2999d ago

Microsoft has both Nvidia and AMD on board.

To coincide with the announcement, Nvidia announced “RTX technology” for enhanced DXR support in upcoming Volta graphics cards, as well as new ray tracing tools for its GameWorks library that can help developers deploy the technology faster. Likewise, AMD said it’s “collaborating with Microsoft to help define, refine and support the future of DirectX 12 and ray tracing.” And top gaming engines like Unity, Unreal, and Frostbite are already planning to integrate DirectX Raytracing.

https://www.pcworld.com/art...

timotim2999d ago

That's one of the things I always liked about Microsoft...they always push the industry forward in terms of using technology.

Gaming_1st2999d ago

Lol, always good to get a laugh.

rainslacker2999d ago (Edited 2999d ago )

Don't get too excited for anything soon. MS still hasn't finalized it's base DX12 API for GPU makers to actually make their cards 100% compliant.

We'll see things from DXR crop up, but not the full API being used in any game any time soon. Even if it is used, the hardware is not there yet, even in their upcoming cards, because those cards weren't designed to do the kind of raytracing being talked about here.

OpenGL2999d ago

Ran at 1080p/30 on a Titan V with a ton of noise because denoising would have killed performance, not coming to games anytime soon.

Obscure_Observer2999d ago

"not coming to games anytime soon"

That´s what was said in the article.

timotim2999d ago

You have to start somewhere right...i look forward to this in the next Xbox.

Show all comments (25)
60°

World of Tanks' DirectX 11 raytracing solution is more impressive than you think

Real-time raytracing without RTX

Read Full Story >>
overclock3d.net
80°

DirectX Raytracing and the Windows 10 October 2018 Update

The wait is finally over: we’re taking DirectX Raytracing (DXR) out of experimental mode! Today, once you update to the next release of Windows 10, DirectX Raytracing will work out-of-box on supported hardware.

Read Full Story >>
blogs.msdn.microsoft.com
Skull5212800d ago

Nice, the last few years of higher frame rates focus have been super lame, I’m glad to see a new technology taking center stage, I’d take a 1080p60 game with well implemented ray tracing over 8K at 70,000 frames per second any day.

50°

Why Niffelheim Won't Start and Crashes with a Black Screen? - News

If your Niffelheim won't start and you've already tried generic fixes, then you're probably a victim of a DirectX vs Unity issue or a GFX card conflict.

Read Full Story >>
innovsurvivalist.com