
Mike Doolittle writes:
''Crytek President Cevat Yerli recently cited piracy on the PC a central reason why his company has chosen to shift development to a multiplatform focus. NPD data infamously showed Crysis' first week sales in the U.S. to be fewer than 87,000 copies, an unremarkable figure any way you slice it. NPD data does not factor in e-tail or international figures, but despite EA claiming that the game ultimately sold over a million copies, Yerli seems convinced that the game did not sell to its full potential primarily because of piracy.
I have a different take on it, though. Crysis almost certainly did fall short of its sales potential, even if it sold over 1 million, and piracy may indeed have taken a significant toll-although it's impossible to know just how much. But it's not because the game is too system-intensive (nVidia sold a lot of 8800GTs based on the idea that it was an inexpensive card that could play Crysis), nor is it because the game isn't any good (it averages 91% on Metacritic); rather, it's because Crytek overlooked one of the key channels for modern PC gaming: digital distribution.''

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
all it needs is Microsoft on there somewhere
crysis failed becasue the game was a miserable failure itself.......terrible story with no replay value combined with system requirements that only about 10% of the community could fulfill. i just wish these guys can admit when they make a lousy game instead of just trying to find someone else to blame...except some responsibility for your sub par pos and maybe people would respect you more.
When has a PC game not been digital?
Piracy Shmiracy... sure it hurt the sales, but the system requirements to even make it enjoyable are more likely the culprit.
I bought it, I liked it, alot! I also have a brand new gaming PC though that I built with top quality hardware.
My other PC's which can play any other game, including COD4 on high settings and have a great gaming experience. Unlike Crysis, it was only so so on the same machine. Unfortunatly because a lot of the people that couldn't play it for those reason i'm sure would have loved the game too but couldn't give it a fair chance because of the way it ran for them.
Also multiplayer in Crysis was only OK, it needed to be MUCH better to get better following and keep them there.
comfortable with the all-digital phenomenon.