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30°

Experience Points: Gaming Doesn’t Need A Citizen Kane

From eGamer, "There are always going to be those pillars of a medium that define expectations. We will forever be seeking the next BioShock Infinite, The Last of Us, Half-Life 2 or Journey. Games which gamers can easily consider viable assets to the “games as art” debate. This is an inevitability of any form of entertainment. Any medium be it literature, film and videogames will have these definers of what is considered “Art”. For example, we have Charles Dickens’ Great Expectations and in film there is Citizen Kane. These examples are benchmarks of quality in their respective mediums, but when you take a closer look they are not necessarily the best in the business, or more specifically games that fit into each gamer’s own personal preferences. My personal “Citizen Kane” is not your “Citizen Kane”. Gamers’ opinions and tastes diverge".

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egamer.co.za
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Community4510d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community43d ago
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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Community43d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community44d ago
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb43d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.