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20°

A Look Inside OlliOlli and Roll7 [Developer Interview]

Ian Fisher writes: A bit of a departure from the skateboarding games we’re accustomed to seeing, OlliOlli goes for an approach that’s both simplistic yet complex in what is required of the player. Tricks may be done rather easily, but stringing them together and actually completing one of the many treacherous stages is where the enjoyment, and deep difficulty, derives from.

Roll7 Director/Producer Tom Hegarty sheds some light on the direction of OlliOlli and how the team approached tackling a skateboarding game in this interview with Shogun Gamer.

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80°

Take-Two Head Denies Closing OlliOlli World, Kerbal 2 Devs

Take-Two head Strauss Zelnick has denied closing Rollerdrome developer Roll7 or Kerbal Space Program 2 studio Intercept Games.

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Community732d ago
-Foxtrot733d ago (Edited 733d ago )

That's hilarious because he did and said the same thing with 2K Marin who developed Bioshock 2

They've been closed since 2013 but not officially acknowledged

He just doesn't want the backlash so pretends there's no issue.

160°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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Community748d ago
LucasRuinedChildhood748d ago (Edited 748d ago )

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE748d ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion747d ago

Plus would have gotten them some extra money.

TheLigX748d ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle748d ago (Edited 748d ago )

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher748d ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno748d ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE748d ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro747d ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics747d ago

It's the game.

Was fun for 10 minutes

JackBNimble747d ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

TheLigX746d ago

Hey there big business shilling homie… the game was very profitable.

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Gamble20748d ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

TheLigX746d ago

The games were profitable, you ding dong.

Killer2020UK748d ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE748d ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername747d ago (Edited 747d ago )

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer747d ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

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notachance748d ago

ah damn, I loved olliolli series

monkey602748d ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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90°

5 Devolver Digital Games That May Have Flown Under Your Radar

James writes: "Are you a fan of the hilarious video game publisher, Devolver Digital? Then check out this list of 5 hidden gems published by the studio."

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Community1897d ago
Nacho_Z1897d ago

Gris is a good game. Absolutely amazing art style, one of the best looking games I've ever played, with a great soundtrack, but a clever puzzle platformer too.

Highrevz1897d ago

Devolver Digital has published some amazing Indie games over time. Shame there’s no mention of Katana Zero.
I finished Observation earlier today and loved it.