
This editorial at Grab It Magazine argues that Simogo's iOS masterpiece Device 6 is starting to get the awards recognition to mimic what ThatGameCompany's Journey did in 2012 and pick some top gongs off the biggest console and PC games out there.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.
I really hope we see other devs and writers take up the same approach game style wise.
I loved Device 6 but feel it's overrated. To me, Simogo's Year Walk had more impact. Both are like 9+/10 games, yet Device 6 which mechanically stunning and definitely gripping, lacked the gut churning impact of Year Walk. Especially going through the Companion "mission" after beating the main story...it had the great cinematic immersion element for me.
I dunno, both are amazing, but when I hear people calling for Device 6 as 2013 game of the year I just start feeling like they hype has boiled over.
No it was Tearaway.
I kind of feel like Device 6 was a better game than Journey? Definitely better as a puzzle game. I think I might have had too much hype for Journey, I was expecting something to properly rival Shadow of the Colossus.