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Head To Head: PS4 And Xbox One APU Architecture Compared, Shows Why PS4 Has Performance Lead

Take a look at the main APU architecture for both consoles, along with their advantages and disadvantages.

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Community4433d ago
moparful994433d ago

This makes me wonder if the complex but potentially powerful eSRAM will create a situation like on PS3 where exclusives get better over time.. But again this depends on Microsofts dedication to first party exclusives.. Im also curious how much using ddr3 and having 6 less compute units will factor into this equation..

I am definitely pleased with Sony's willingness to allow devs dictate the PS4's architecture and the results ate apparent and the benefits immediate..

gameseveryday4433d ago

Theoretically speaking, both machines have similar peak output. PS4 excels in allocating more GPU compute units and unified memory, whereas the Xbox One has eSRAM which has a much wider bandwidth.

But as outlined in the article, developers will find working the PS4 easier and probably won't invest more of their time in using eSRAM [due to costs and time].

The only differentiating factor is the clock speed. If the rumors of PS4 having 2.75ghz clock speed turn out to be true, then PS4 won't only have overall lead in being the more powerful machine, but a 'easy to access' powerful machine.

amiga-man4433d ago (Edited 4433d ago )

More powerful, cheaper, better first party support, great indie support, sleeker design guess which console i'm on about

I'll give you a clue it isn't the xbox.

NewMonday4433d ago

"The PlayStation 4 definitely holds an advantage not only in numbers, but also in the way its internal components have been set up for game development, resource allocation, data transfer and programming"

this is something many underestimate, not only is the PS4 more powerful, it also has better design, you can say better "balance"

Edsword4433d ago

No I don't think so, the PS4 has a clear advantage that will persist throughout this gen.

johndoe112114433d ago

That 32mb of esram will always be a bottleneck that will hamper the growth of the xbox one.

Yes it will get better over time but it will never meet the ps4. This is not like the cell of the ps3, the cell had way more potential than that 32mb of esram.

This is the result of microsoft trying to design an entertainment machine instead of a gaming machine. They could have done so much better with the xbox one, sigh.....

mechlord4433d ago (Edited 4433d ago )

@Rashid Sayed

Theoretically speaking (which is not theoretical at all) the ps4 has a higher peak output.
It has been confirmed by AMD (WHo better?) and the first batches of games. What else do you want? i mean really, what else?

Ju4433d ago (Edited 4433d ago )

eSRAM does not have "much wider bandwidth", in fact it's lower. 100GB/s vs. 176GB/s. The 200GB/s sec are a pure theoretical number just to have something to boost about. It is 100GB/s in one direction - and in the best case in a practical application it might (!) reach 170 or something - for a very small amount of data and time. To say this clearly: XBO eSRAM can only offset the (PS4) GDDR bandwidth advantage at best but not exceed it.

ProjectVulcan4433d ago (Edited 4433d ago )

I said yesterday in the teardown that Xbox One probably had a larger APU than PS4 despite being slower. It takes up more die area but it is effectively slower.

Even without kinect, Microsoft have built a machine that costs as much as PS4 to build but it's quite a lot slower. Wow.

They saved 18 dollars on using DDR3 and a larger die instead of a faster chip like PS4 and buying GDDR5. For a massive performance hit.

Talk about an unlucky/poor design choice

nix4433d ago

amiga-man, i was about to say xbox one but that clue was helpful.

is it WiiU?

u got owned4433d ago

why are we still beating a dead horse. PS4 is more powerful #dealwithit.

windblowsagain4433d ago

What are you on about.

PS3/360 has same peak output, but cell helped take tasks from it's GPU.

Both were 4.4gigapixels.

This new gen.

PS4 25.6 gigapixels
XBOXONE 13.1.

They are not close.

I do know the xboxone will improve somewhat. But the same can be said of the PS4.

deecee334433d ago

Something tells me the ESRAM isn't the only bottleneck here. Even if Microsoft's APU was hooked up to GDDR5 with unified access to that memory, the fewer GPU compute units would mean that it would lack fillrate. And as we will see, new games will only increase the geometry, texture filtering and lighting workloads over time. Maybe it's just me but I think even when the ESRAM is utilized to it's best case (NOT the theoretical max MS is so quick to toss around) developers will still be left with less fillrate to work with because the GPU can only push so many pixels, less than Sony's design.

serratos274433d ago

I don't understand why you got so many disagrees.

nukeitall4433d ago (Edited 4433d ago )

@Rashid:

Why do you have a negative slant on the Xbox One console, whereas a positive slant on PS4?

PS4 you say:
"The GPU has 20 compute units, out of which two are inactive to increase yield."

Xbox One you say:
"urthermore the Xbox One’s GPU has 14 compute units out of which two are redundant, just in case there is an issue with manufacturing."

The difference is blaring! On the PS4 you are saying it is a positive thing to increase yield whereas you are suggesting Xbox One might have production issues, when both has disabled CU's for the very same reason. It is standard practice!

Also, you say:

"[On Xbox One]Such an architecture, although complex and annoying for developers, makes it easier to..."

It is not annoying simply because there is an easier way to do things. This is how a winning architecture was only 8-years ago to deal with bandwidth issues. This is an evolution of that, with more flexibility.

What I would like to see is a more technical analysis of describing what the *real* bottlenecks are on all systems (PC, PS4, XB1 and so on) instead of parroting the old and tired 12 CUs vs 18 CUs. That is just a simple measure of epeen.

More quality articles like Eurogamer, and less mis-information, nil bias and more proper detailed analysis would earn more views from me and likely other readers.

Also, a tip! The video ads with loud noises are extremely annoying!!

Kleptic4433d ago (Edited 4433d ago )

^exactly...

it surprises me how complex an issue some make this out to be...

the xbox one is using a gpu that is a full series lower, if going by what AMD names discrete cards...

its a significantly less powerful gpu...plain and simple...

all other design choices between the two systems are irrelevent...the bottleneck for the xbox one vs. the PS4 will ALWAYS be its on board gpu...

Just pointing out; the xbox one likely doesn't need DDR5 to begin with, as there is no memory bottleneck in that department...The main point is that the ~7790 gpu in the xbox one is by no means a full HD gpu...and many desktop versions of that gpu are still around with ddr3 memory for the budget PC sector...if you can settle for 720 buffers, those cards still perform fine with 'slower' memory...

the PS4 on the other hand, that gpu probably would start to ring out GDDR3 memory...if it too had GDDR3, THAT would be the bottleneck, instead of the gpu itself...

both new consoles are extremely gpu centric...the gpu's are truly the most powerful parts of the consoles, as the jaguar based cpu is by no means powerful by today's standards...The xbox one is very cleverly balanced around that gpu, as is the PS4...The xbox one will never be starved for memory, but it'll also never match a PS4's gpu...which is more powerful from the get go...

TheXgamerLive4433d ago

2.75? Hahahaha umm no! Not even 1.75ghz. They'd be best to stay at 1.5 or 1.6 do to overheating and poor cooling due to last minute gig upgrade. But 2.75 hahaha never possible.

KwietStorm_BLM4433d ago

So Rashid gets 57 disagrees for breaking down the specifics of the two architectures, which even still is in PS4's favor, but amiga man rright below him gets 90 something agrees and a well said, just for..what? All BS aside, what is wrong with this community? It's nuts lol. And yea my PSN is KwietStorm.

amiga-man4433d ago (Edited 4433d ago )

Kwiet storm, Rashid is incorrect in his assertions, maybe that is why he got the disagrees.

As for the people agreeing with me all I did was point out the reality there really is nothing to disagree with.

fr0sty4433d ago (Edited 4433d ago )

PS4 CPU speed is said to be 1.8ghz if you look up the serial number imprinted on PS4's APU. It is also rumored to support AMD's turbo-core tech, which enables it to disable some cores and overclock the remaining cores for jobs that need a lot of performance per core and do not scale well across multiple cores. So, it can run 8 cores at 1.8ghz, but say 4 cores at 2.4ghz, assuming the rumors hold up.

As for the GPU... this is where the real difference lies.

Texture units: PS4 = 72 Xbox One = 48
Render Output Pipelines: PS4 = 32 Xbox One = 16
Compute Units: PS4 = 18 Xbox One = 12

"B.. but! The ESRAM! The Move engines!"

Both are there as a stop-gap solution to the bottlenecks in Xbox One's architecture, not as an advantage over PS4. They are disadvantages. The move engines help make getting data from main RAM to ESRAM a little bit easier for developers, but it does not change the fact that the developers are having to use a split pool of RAM (what held PS3 back so much) and that the second pool is only a tiny 32mb in size, making it essentially worthless for many functions that the GPU needs. The ESRAM, in peak performance, enjoys an ever-so-slight bandwidth advantage over GDDR5, but is crippled by its tiny size making any advantages useless.

You can't just put high performance parts on a low performance machine and expect it to outrun a high performance machine. You can't turbocharge a 4 cylinder honda into going faster than a McLaren F1.

TheKayle14433d ago

@ju the 176 gb/s are theorical number too..
the xb1 average read/write is around 150/160 gb/s
the ps4 is around there too...

deecee334433d ago (Edited 4433d ago )

@fr0sty

The ESRAM isn't really worthless per se, it's just inadequate for deferred rendering on a 1080p frame buffer as has been shown in several articles (although it's fine for 720p), and like you said, it's a stopgap measure. Seems like MS banked on the same thing happening with devs as last gen- that they would be happy to adapt to using the ESRAM because the competition's console would be harder to use. In hindsight that was a really poor gamble- they should have known through their channels that Sony was pinging devs to find out exactly what type of architecture they'd like to see- I really don't understand how they came up so short hardware wise. CRITICAL error in my opinion. Down the road I see a Kinect-less XB1 bundle for $400 or less. The market will speak for itself regarding slower hardware for more money, and streaming video services people already pay for behind a paywall.

jmac534433d ago

@Kleptic

I didnt know they invented DDR5 RAM. Also, which console uses GDDR3 RAM? You should probably get the correct terms.

dedicatedtogamers4433d ago

I do not think the ESRAM on the 360 and "teh C3ll" are comparable situations.

Cell was more powerful than the 360 CPU. There is absolutely no question about that. However, the PS3 was held back by a split pool of RAM (which hindered development and made development "harder" for a lot of games).

On the other hand, the only reason why ESRAM exists in the XBox One is to compensate for deficiencies in the DDR3 RAM pool in the XBox One. Without the ESRAM, the X1 would be even further behind in terms of hardware power. ESRAM is not some kind of "ultimate power" waiting to be unlocked. ESRAM is not "teh c3ll". ESRAM is a countermeasure to the inherently-inferior Xbox One hardware.

+ Show (19) more repliesLast reply 4433d ago
CryofSilence4433d ago (Edited 4433d ago )

eSRAM does not add to the graphics processing capabilities of the system; it only increases the bandwidth of transmitting data. It isn't conceivable that eSRAM will do anything except catch the bandwidth disparity caused by the DDR3 of the Xbox One up to the PS4 (and theoretically exceed the PS4's bandwidth). The compute cores, ROPs, etc., are what generate the graphics. And since both consoles share similar (nearly identical) CPUs, the difference will come down to the GPU capabilities.

WMANUW4433d ago

totally agree, Esram only serves to bridge the gap between technical and ps4 xone, I think will be just a problem for xone

Melankolis4433d ago

I think you are right, eSRAM exist (maybe) only to compensate slower DDR3. Maybe it doesnt have anything to do directly with graphic performance.

It's not the same as PS3's Cell advantage we heard 8 years ago which turned out to be true.
Practically/theoritically we haven't found X1's advantage over PS4 yet.

kneon4433d ago

The esram won't make much difference. It's still basically the same memory architecture as the 360 so there is no excuse for developers not knowing how to make the best use of a small pool of fast ram.

Also the eSRAM accounts for 0.4% of 8GB. There isn't enough of it to make up for the slower RAM. Copying of data between DDR3 and eSRAM does away with much of the speed advantages unless that data will stay in eSRAM for quite a while. I expect it will mainly be used as a framebuffer, just as the edram was used on the 360.

TheXgamerLive4433d ago

Not quite right, also and the main reason graphics look best on Xbox One is the move engines.

tagan8tr4433d ago

@Xgamer I bout choked on my own spit did you just say "the main reason graphics look best on Xbox One" ? I've said it before I'll say it again, did you just get out of a time machine from May 2013?

rainslacker4433d ago

I think what we'll end up seeing is that X1 graphics will hit a wall as the generation goes on. The ESRam does help a bit, but at some point, that RAM may go towards other functions than graphics. As games start providing stronger AI and more complex subroutines to handle increasing demand for more complex gameplay, that data is going to be parceled more into the cache in order to make it more responsive.

There is some merit to why MS is pushing cloud so much, and it is because they didn't really make a future proof console. They made a pretty standard multimedia box that could play games, but only games that only marginally better than what we have now. Even Ryse, while nice looking, isn't anywhere close to what we'll be seeing in a few years time. Something to really think about.

The fact that the PS4 has a more powerful GPU is good for Sony, but the fact that it has unfettered access to the system memory means that much more can be done with it, since no bottleneck is being made up for.

On top of that tiled resources will mean a lot more as the generation goes on and developers start using it. Tiled resources are still in their infancy in gaming now because no one is really using them, but all trends seem to point that it's going to be the big thing for this generation of gaming. Despite what many here claim, the ESRAM is completely counter-intuitive to that principle, and it's going to show up big time in 3-4 years time.

Bring on the disagrees, wonder who can actually dispute that last part with intelligent discussion though.

+ Show (4) more repliesLast reply 4433d ago
pyramidshead4433d ago (Edited 4433d ago )

I'm not sure if that's entirely the case actually. The Cell was clearly quite powerful but it took an age of time and resources to get it to do the magic it did in the end. Remember those 2 years of PS3 when it launched? Things got better after that when Sony's ICE Team started to crack open the magic. eSRAM I think is just a simple bandaid to make up for the slow DDR3 RAM.

I poured out some tea for gamers around the world online who were banking on XB1 having super secret 2014 tech inside the box and that modified new range AMD GPU.

CaulkSlap4433d ago

And judging by the APU die x-rays, the eSRAM bandaid cost them dearly. Sony just made the right bet all around on going with GDDR5.

deecee334433d ago

@CaulkSlap

Even if Sony had gone with half and half DDR3 and GDDR5 (like 4GB of each) or 2GB GDDR and 6GB DDR3. They'd still have a more powerful GPU by 40-50% on fillrate alone. The second config I mentioned would be similar to what gaming desktops are running- and thanks the the efficiency gains you get coding to the metal on a console, I'm betting they'd have still ended up with a 1080p capable machine, and it would still be more capable than Microsoft's machine. This ESRAM idea was just not a good one this gen. Cerny spoke of "time to triangle" and even those memory configs I detailed would have made that vision possible. But 8GB GDDR5 is a master stroke, without a doubt.

CaulkSlap4433d ago

Yet in the end they can only get close to matching PS4 for memory bandwidth. XBO still has the insurmountable graphical processing disadvantage of 18 vs 12 CUs.

Guwapo774433d ago

not just the CUs that are important but the ROPs which directly affects the ability to display in 1080p which PS4 has 32 and Xbox1 has 16. I haven't the slightest idea why MS went this route...why gimp the GPU?

Ju4433d ago

You can only fit so much on a SoC like this. Something's gotta give.

dennett3164433d ago

The eSRAM is too small in this age of deferred rendering. A 1080p frame buffer is too large to push through the fast eSRAM, so devs have to put a lot more work in to try and make it work, and that leads to compromises.

bjmartynhak4433d ago

Ta-dam

And then we can see the 720p in games that use deferred rendering. Not sure how Ryse works though.

Blackdeath_6634433d ago

eSRAM does nothing for graphics the XBone gpu is still 50% weaker than the ps4 or whatever percentage it is at now. even when eSRAM is working at its best it can only match but not beat the bandwidth of GDDR5

Persistantthug4433d ago

PS4's Gpu is approx 40% more powerful than the XBOX One's Gpu.

moparful994433d ago

Thank you all for helping me understand this better. I generally consider myself a hardcore gamer well educated on the inner workings but I struggle to keep up when it comes to the interaction of the GPU, CPU, and any outlying features like the unified memory controllers etc.

I know basic elements like GDDR5 being a graphics focused RAM and that having an APU where both the GPU and CPU are integrated into the motherboard increase communication between them and that hUMA or unified memory decreases latency etc.. But I don't quite understand exactly why that is. It all gets technical from here and some of the terms I am unfamiliar with..

I would love to learn this interaction and what makes it all work. I feel I pick up on something new just about everyday but the language grows more complex at a faster rate.

Anyway I digress, its clear to me that Sony made very good decisions in regards to the silicon of the PS4 and cannot wait to see whats in store for this incredible console.

nosferatuzodd4433d ago

ill make it easy for you guys mark wasn't kidding around when say the ps4 was the best the man is a genius

BadlyPackedKeebab4433d ago

The esram is uses for the back buffer. If you imagine that the image on screen is painted onto a canvas. While you are viewing one canvas another canvas is being painted into. This canvas is the esram. So the esram offers better performance than writing the back buffer back to the ddr3 when readying it to be pushed to screen. The issue is all the teztures, light maps etc still need to be read from the ddr3 so you will always feel the bandwidth limits of the ddr3 in one way or another. You will never ever ever see the advertised performance of the esram unless the render target, all game textures etc are all in that esram.

BallsEye4433d ago

I've heard "ps3 is more powerful!It's cause of lazy developers!" from sony die hard fans for last few years when ps3 versions of multiplatform games were performing worse. Now when devs need more time to squeeze out real power of XO, and don't struggle to use full potential of ps4, all I read on n4g is "ps4 is more powerful! XO got bottlenecks and has weaker hardware!". Hypocrisy at it's finest. I just wish devs will do their best to deliver amazing quality games on both.

wishingW3L4433d ago (Edited 4433d ago )

you are comparing an exotic CPU to just memory.... -__-

It doesn't matter how much devs learn to use the esRam because bandwidth alone will never make up for less rops and CUs. The Cell had the ability to help the GPU to render graphics and stuff, something that a general purpose CPU couldn't. Ram on the other hand is nothing more than just memory. Memory to bandage the DDR3's bandwidth bottleneck.

BallsEye4433d ago

@wishingW3L

Mate, you obviously have no clue about how XO works. Read up a bit. Offloading graphics computations to CPU and other small chips is exactly what xbox one is doing. Also esram is made specially for tiled resources. Tiled resources is not just textures but models, shadows etc. and esram with its capability to hold plenty of the data makes huge difference. Scene that require 3 gb RAM to render will use only 30 mb of ram. There is plenty of offloading in XO and devs need to learn to use it well. Please learn up a bit man, sharing false info is not good.

rainslacker4433d ago

@ball

I don't think you know more than wishing in this regard. ESRAM is for frame buffers, or just as a standard memory cache.

Tiled resources REQUIRES direct access to system memory. The reason for this is to update the graphics data without having to first read, modify, then rewrite of the data. Essentially it is able to write the data that it is reading at the same time it is reading it...to put it simply. Putting that into ESRAM is completely counter-intuitive to this principle, because swapping will need to be done. This is why it was such a big deal whether or not these systems were HuMA compliant.

There is absolutely no way to put 3GB of data into 32MB of memory barring some extremely lossy compression, which would give terrible results at that ratio.

ESRAM is used to push the data through faster as a sort of pre-buffer to provide the data to the GPU in burst when it is known ahead of time. This is of course assuming that the dev wants to use it for graphics in the first place. It can also be used for the frame buffer and not something else related to game mechanics.

TruthInsider 4433d ago

Digital Foundry COD Ghosts face off is live.

I'll give you a clue, its not better on Xbone!

imt5584433d ago (Edited 4433d ago )

Quote :

"This makes me wonder if the complex but potentially powerful eSRAM will create a situation like on PS3 where exclusives get better over time...."

Sure, sure!

You forget one thing. PS3 is more powerfull than X360

Like this :
PS3 RSX - 176 GFLOPS, Cell - 230 GFLOPS
X360 Xenos - 240 GFLOPS, CPU - 100~115 GFLOPS

When you combine numbers, PS3 has 51 GFLOPS advantage. Well, PS3 show his graphics power when Killzone 2 arrived

Now, next-gen console.

PS4 GPU - 1.84 TFLOPS, CPU - 102 GFLOPS
XBone GPU - 1.31 TFLOPS ( 10% out for OS and Kinect )
CPU - 112 GFLOPS

So, when you combined numbers, PS4 has over 650 GFLOPS advantage, AND THAT'S NOT A SMALL DIFFERENCE. PS4 is more powerfull ( especially the GPU ), more easy for developing games, better RAM speed, better architecture design etc...

neogeo4433d ago

Watched a video of a programmer talking about how it will be the opposite that Xbone will get worse over time due to useing more of the CPU core will strain the Xbone more and speed up the PS4's GDDR5 or something like that.

assdan4433d ago

In practice, the difference in bandwidth should make a very big difference in performance. And it's the fact that the PS4 is less complex AND stronger to begin with.

President4433d ago

No. a 32MB block of Esram is not comparable with a gigantic advantage like the Cell cpu.

Why is Esram such a big deal anyway? Its only 32MB, 5GB of data from the game still has to deal with the slow DDR3 ram. Compared to PS4s 6GB of ultra fast GDDR5.

cell9894433d ago

I think there is quite some difference in comparing a superior CPU(cell) vs a theoretically faster but limited form of Ram. The only reason this was true for the PS3 was because in fact the cell was very powerful and all it needed was a lot of optimization in conjunction with the GPU. This eSRAM only offers slightly bigger bandwidth, not the same comparison in my opinion.

+ Show (13) more repliesLast reply 4433d ago
MasterCornholio4433d ago (Edited 4433d ago )

Looks like Microsoft decreased the size of the GPU to create space for the ESRAM.

BTW still no sign of the super secret DGPU.

gameseveryday4433d ago

There is no super secret DGPU.

pyramidshead4433d ago

I'll give you a hint:

p
o
w
e
r

b
r
i
c
k

AllroundGamer4433d ago (Edited 4433d ago )

@pyramidshead yeah they probably hid another GPU inside the power brick, that's why it's so big and so much heat is coming from it.

MasterCornholio4433d ago

LOL

I'm just making fun of people who still believe Mr.Xs bs

Bathyj4433d ago

'Slaps forehead'

Of course!
No one's looked in the power brick yet!

DARK WITNESS4433d ago

Isn't the power brick powered by the cloud ?

The Cloud powers the super secret GPU....

awesome, when can we expect those native 1080p/60fps games again ??

Ju4433d ago

Well, it sure is. It connects with a cable to the world. Who knows what it transmits over that line...

ShwankyShpanky4433d ago

But what about the "local cloud?"

(just one of the more recent and utterly idiotic claims by the MisterXinsider)

cell9894433d ago

dat secret DGPU is within the Kinect, it helps communicate with the cloudz, the power brick is backup processor for game installations

+ Show (5) more repliesLast reply 4433d ago
Persistantthug4433d ago

It's actually 3 Gpus.

I'd show you where they are........but it's a secret.

Sci0n4433d ago

man these xbox one fans in denial need to give it a rest and accept the truth. The xbox one will never be as powerful as the PS4 and this gen will showcase the two consoles power gap disparity allot more the further down the line we get. Microsoft told its consumers they wanted to build a all around media entertainment box and the specs of the console clearly show game performance wasn't at the top of there list. Accept the 40% power gap, accept the ddr3, accept the esram and enjoy your tv and kinect.

ThinkBadMonkey4433d ago

I chose the PS4 as it looked more like a gaming machine on the outside with its games and features. Nice to see it has been built more like one as well.

dennett3164433d ago

Thing is, it's no slouch in the media department either. The only real advantage MS has on that front is the ability to feed in a cable/satellite box signal and overlay it's own UI over it. Not exactly thrilling.

Plus, on PS4, something like Netflix is not behind a paywall....unlike on Xbox One, where only Gold members will be able to use the service to access their subscription.

Lastly, the PS4's internet browser tested as a lot faster than the Xbox One's version.

ThinkBadMonkey4433d ago

The media was actually the biggest thing that put me off the Xbox. I just play games on my console and watch stuff on my laptop. Just have no need for all this extra entertainment.

Sony looks like it is 100% more switch on about what gamers want this generation, let hope thats right.

rainslacker4433d ago

I like the media features being there on the PS4. Can't say I never use them. But it's the games that make me pick up a game console. Never in my life would I spend even $100 on a streaming device, much less $500. I also don't feel I'm the odd man out in this thinking.

If history is anything to go by, the PS4 will be quite the capable media box, and it already comes with plenty of the most popular services. Sony's Blu-Ray players come with more than both the PS4 and X1 combined, for around $100, so it's probably just a matter of time before we see them on the PS4 and even the X1. Question is, do people want to pay $60 a year for those services in addition to subscriptions if they care nothing about gaming.

I really think MS is thinking backwards on trying to get Live more popular. Free stuff is usually more popular, and the premium services those free places offer generally have tangible benefits, and not falsely inflated value.

Mr_Luke4433d ago

News after news proving that the PS4 is more powerful? No surprises tbh. Anyway, like they say, the real difference is in the games these consoles are going to offer. I'm sure i made the right choice with my (almost here, -2 days!!) PS4 ;)))

SirBradders4433d ago

Your so lucky my girlfriend had mine pre-ordered since June and she is making me wait till x-mas :-( I feel like crying everyday reading all these comments.

IRetrouk4433d ago

Give her something she wants, usually works for me

MRMagoo1234433d ago

Grow some balls and get it early.

SirBradders4433d ago

Last year i got the new PS3 slim early the year before i got my 42 inch TV early. Her excuse is she wants me to have something to unrap this year. So im pretty much done for :-( The only thing i can look forward to is the patching out of bugs.

IRetrouk4433d ago

Tell her to wrap a game or extra controller, or just use the puppy dog eyes on her lol

MoonConquistador4433d ago

@SirBradders - buy your woman some sexy underwear for x-mas. Then once she opens it, ask her to slip into it in the bedroom. Voila, you now have something to unwrap yourself on x-mas day, problem solved.

SirBradders4433d ago

@MoonConquistador You might be onto something here.

+ Show (3) more repliesLast reply 4433d ago
alb18994433d ago

True, but not 50% more power fool

Persistantthug4433d ago

@alb1899

It's 40%.

Did you really have to ger all defensive over a trivial 10%?

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80°

Sony Remade Demon’s Souls, So Why Won’t It Touch Bloodborne?

The Outerhaven writes: Bloodborne is still one of PlayStation’s most beloved exclusives, but it remains trapped on PS4. Meanwhile Demon’s Souls got a full PS5 remake. But why?

Read Full Story >>
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thorstein14h ago

Demon's Souls was a PS3 game.

Bloodborne is PS4 and can be played on a PS5.

There's no need for a remaster.

Relientk7711h ago

I completely agree with you on this. If you want remasters or remakes give us games from the PS1 or PS2 era like Legend of Dragoon.

Eonjay5h ago

I would say thats a personal oponion trying to be passed off as a law. Truth is thre are many people who would love a remaster.upgrade so they can play Bloodborne at 60 FPS. People would literally love that.

shadowhaxor7h ago(Edited 7h ago)

I mentioned that in my article, did you read it? I literally pointed out this is exactly why the game is still doing well, and why Sony has zero reason to remake/remaster it.

And there are plenty of PS4 to PS5 remaster/remakes, to counterpoint that.

Marvel’s Spider-Man Remastered
GTA V Expanded & Enhanced
Ghost of Tsushima Director’s Cut
Control: Ultimate Edition
Death Stranding Director’s Cut
Final Fantasy VII Remake Intergrade
Uncharted: Legacy of Thieves Collection
The Last of Us Part II Remastered

Eonjay5h ago

Either because they technically can't because From Soft wont allow them too, or because From Soft is sorking on the sequal, remaster themselves. Therre is a third option of course and that would be that they are working on it

MinnesotaFatts3h ago

Some part of me wonders if there's some sort of corporate war going on at Sony.

Daver6h ago

I want a new one not a remaster

victorMaje5h ago

TLoU got the remaster & then the remake treatment.
Where is the next bloodborne, or remaster, or remake?

Goodguy014h ago

What it needs is a ps5+pc release. The game absolutely needs a 4k60 update. Lots of money sony is sleeping on while the souls genre is still hot.

MinnesotaFatts3h ago

Tell me you don't know what a remaster is without telling me.

Bloodborne is infamously capped at 30fps on either system--a bizarre design choice given that speed and reaction time is central to the gameplay systems. This capped performance was never patched out officially, unless you jailbreak and mod your console. A remaster for modern hardware, not the infamously finicky PS4 devkits, would be a great way to both hyper-optimize the game *and* drive sales for the PS5, which still doesn't have a system seller title.

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RaiderNation8h ago

There might be some licensing red tape they cant get around?

shadowhaxor7h ago

That'd be interesting, but Sony owns the IP 100%. So, I can't see how that is part of the issue, if there is even one.

RaiderNation3h ago(Edited 3h ago)

Maybe Sony isnt interested in doing it without the assistance of Miyazaki and he's not interested? (Just spit-balling).

MinnesotaFatts3h ago

That's the issue according to FROMSOFT. They'd *love* to do a remaster, but Sony won't even return their calls.

Inverno7h ago

Because they're saving that for the PS6 to lure in all the suckers that will think they're making a sequel, but the whole gen will pass by and From won't ever touch it because Song doesn't care for either Demon or Blood outside of remakes.

Furesis5h ago

Because they made them do something else, then they canceled it and who knows what they are doing these days. They dont understand what they have and honestly i dont think they know what they are doing either.

blacktiger4h ago

How bout forget remade and start making new game pls?

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70°

Switch 2 console sales in Japan exceed 4 million units [12/29-1/11]

Here's the latest top ten physical sales in Japan (Dec 29th - Jan 11th):

1 Switch 2 313,838 (Total: 4,097,905)
2 PlayStation 5 Digital Edition 36,856 (Total: 1,154,384)
3 Switch Lite 18,460 (Total: 6,822,925)
4 Switch OLED 16,916 (Total: 9,414,838)
5 Switch 10,984 (Total: 20,224,740)
6 PlayStation 5 6,033 (Total: 5,875,458)
7 PlayStation 5 Pro 3,864 (Total: 315,121)
8 Xbox Series X Digital Edition 149 (Total: 24,860)
9 Xbox Series S 103 (Total: 340,464)
10 Xbox Series X 29 (Total: 323,884)
11 PlayStation 4 25 (Total: 7,930,176)

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repsahj1d 11h ago (Edited 1d 11h ago )

Wow! Both Switch 2 and PS5 DE bump in sales! Congrats on both of them. And 300k+ units a week is insane! Considering Christmas rush should be ended already. And all top 10 best selling games are from Nintendo.

Update: Sorry, this is a 14-day sale, not 7 days.

italiangamer1d 9h ago

A month ago they sold 221.000 Switch 2 in ONE week, and Nintendo still hasn't fully resolved the stock situation in Japan 👁️👄👁️. Imagine after they have fully stocked it.

repsahj1d 2h ago

For comparisons sake. Between january to march 2025, Nintendo stock also dropped below 9k yen.

Neonridr1d 9h ago

313K in 2 weeks.. almost 10x as many PS5s

Japan loves the S2 it seems.

repsahj1d 2h ago

It shows even in games. Nintendo dominate the top 10 best selling games.

Neonridr1d 2h ago

I mean Japan is Nintendo's playground, so no surprise there. Just crazy to think that Japan alone has accounted for nearly 50% of all Switch 2 sales or something

babadivad17h ago(Edited 17h ago)

Because Sony abandoned Japan. The Japanese have a preference for mobile consoles as well.

repsahj11h ago(Edited 11h ago)

#26 Ghost of Yotei - 1,415

Top 30 only game for Sony, even the multiplatform games are not selling there.

dveio3h ago

That's truly something, I agree.

I'd be really interested to read somewhat of a survey or something as to why Japanese gamers don't like to get into the Playstation ecosystem anymore.

I would love to read an assessment from Japanese gamers.

repsahj2h ago

I also wondering why. Is the 7M+ PS5 owners just stop playing?

8h ago
TheDreamCorridor1h ago

Japan loves Nintendo slop.

💦💦👅

40°

ESO's director says doing the same-old yearly patch cycle wasn't 'going to cut it'

"Nothing is off the table right now."

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