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40°

Anaylst: Post GTA IV, Games Sales Will Decrease

First half of 2008? Mega. Second half? Um... Goldman Sachs analyst Robert Higginbotham says game sales are likely to decrease. There's no huge games says Hiigginbotham.

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marketwatch.com
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Duplicate story
http://www.n4g.com/industrynews/News-137906.aspx
TnS6583d ago WhoDisagree(0)Agree(0)
Bad spelling
Anaylst?
TnS6583d ago WhoDisagree(0)Agree(0)
✔ Fixed
Wrong source
Correct source: http://www.marketwatch.com/news/story/goldman-sachs-calls-peak-video-game/story.aspx?guid=%7B31423396%2DF093%2D46F9%2D897F%2D3DBDB1D2639E%7D&siteid=yhoof
Horny Melon6583d ago WhoDisagree(0)Agree(0)
Caxtus7506583d ago

Fable 2
Metal Gear Solid 4

and GOW 2 will surely bomb in sales....??

DomUltra6583d ago

Not a very smart analyst we have here.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community14d ago
Cockney14d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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Community14d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community14d ago
lodossrage15d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman14d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb14d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.