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Tim Schafer: Unplugged

EG:The legendary dev discusses internet rage, his formative years, and the game he's most proud of.

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eurogamer.net
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Community4623d ago
110°

Double Fine Teases The Next Tim Schafer Game

Double Fine Productions has teased the next Time Schafer game in the latest episode of PsychOdyssey on YouTube.

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twistedvoxel.com
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Community672d ago
BrockEmSockEm672d ago

I would take Brutal Legend 2 or something new

Redgrave672d ago

The time is right for Brutal Legend 2.

671d ago
120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

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Community1181d ago
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FallenAngel19841181d ago
Gamer751181d ago

Would say that if he was talking about Sony ?

S2Killinit1181d ago (Edited 1181d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop1181d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies1180d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow11181d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

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Community1621d ago
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News Bot1621d ago
LucasRuinedChildhood1621d ago (Edited 1621d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin1621d ago

If only psychonauts 2 had a physical release on ps.