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PlayDevil Gamescom 2013 - Day Two VIDEO Podcast

After a day on the floor and speaking with developers, Alex and Ian from Playdevil share their thoughts on CoD Ghosts, Destiny, Suda 51, Wolfenstein New Order and more!

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playdevil.com
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Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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Romeo is a Dead Man Interview with Suda51

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

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gamersocialclub.ca
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Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.

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cgmagonline.com
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