
GameCyte writes: "Several sources have now reported that development veterans Stormfront Studios have shut their doors and gone out of business. GameCyte has learned, however, of potential light at the end of the tunnel, and had the opportunity to hear new details from the highest source. While Stormfront's operations have been suspended due to financial hardship, ongoing negotiations may see the studio remain open, and its employees may yet be called back to work.
We spoke with Don Daglow, Stormfront's founder and CEO, earlier today over the phone. He informed us that Stormfront is still in the process of negotiating with publishers about potential games based on original IP.
GameCyte: Mr. Daglow, thank you for taking the time to speak with us. I can only imagine how busy you've been, with the recent news…
Don Daglow: It becomes a very busy time… we did have some ongoing discussions about our original IPs, that when we suspended operations-those discussions have continued and, ironically, new discussions have actually started, so we are exploring the possibility that maybe people will be able to be called back, but there's no certainty of that at this point. We're exploring all options, and one of those options would be that we would end up shutting down."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I really hope Stormfront can find a way to survive. Because if Stormfront's new IP was any thing like Two Towers it would be great.