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Fuse Review | Post Arcade

Post Arcade: "Fuse is a strong foray for Insomniac. It’s the Ratchet and Clank/Resistance developer’s first game that isn’t exclusive to Sony systems, and is a polished piece of software. It’s a shame then that Fuse seems to be getting so little attention, being released just before E3 with seemingly very little in the way of consumer awareness. (The lack of push on the title may have something to do with it being one of the last games being released through EA’s now abandoned partners program.)"

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business.financialpost.com
Plagasx4737d ago

I'm really surprised at the amount of positive reviews this game has been getting.

Gonna check it out for sure.

Adolph Fitler4736d ago

Yeh, it's received about 2 positive reviews, & 20 mediocre reviews. Do yourself a favor & play the demo first, then play it a few more times, then read some of the better sites (more reputable) reviews, as the positive ones seem to be coming from the less known sites, or newspapers & magazines that don't just specialize in gaming.....which is worrying.....so, just be careful, as, at this late stage of the game, your better off sticking with the Gears 3, Unchartered 3's, The Last Of Us's, Grid 2's, etc, etc, that already have, & will be continuing to leave our wallets less full.

Insomniac need a kick up the arse, & need to get back to Sony & stick where & to what they belong,.......which is to start making awesome AAA+ Ratchet games again, instead of the last couple of declined quality shit stains on/in the series.

So, please get back to making what I loved about the Ratchet series, & start evolving the series in the ways that will take the 3D platformer series forward, as well as "HOPEFULLY" getting the genre popular to the masses again....I mean, what happened to the 3D platformer genre.......it needs a resurgence desperately, so while XFlopOne gets Kinect 2 games for the family, hopefully Sony will encourage inhouse & 3rd party developers to start making awesome AAA+ quality 3D platformers, as it is THE BEST genre for THE WHOLE family, as well as just an awesome genre for any age gamer in general.....I mean, I can play these games & honestly be having as much fun, if not, more, than any other genre, (including FPS's), I can safely play them in front of & with my kids, without my nagging missus, screaming, "turn that off, while the kids are here/still awake.

Adolph Fitler4736d ago

Very disappointed at the piss poor no. of high quality games in the genre, this entire gen. And, Knack seems to be a great start to the next gen. for the 3rd person platformer genre....
I would really love to see Insomniac hammer out a Ratchet that is as revolutionary as the 1st in the series on PS2 was for it's time, as well as the fact I'd kill my own father, for a new Medievil, bring back Dan Fortesque, please Sony????, & to add to those, a Jak & Daxter that is like the 1st (without the weapons & crap that felt tacked on, & forced into an already awesome game, for the sole reason to compete with Ratchet as well as trying to be the kiddie alternative to GTA), also love a new 3D Gex, Crash Bandicoot (maybe a way to bring the series back from craptacularville_, 3D Abe's Odysee (made by original team exclusive to PS3 & PC)......
Enough rambling.....Insomniac....FUSE sucks, move on.....in fact, move back.....back to making Ratchets the best 3rd person platformer available on any system, (yep, that includes the short, fat, gay, overall wearing, wop, plumber that over saturates Nintendo consoles & handhelds) the mass of Ratchets that adorned PS2, were all kickass, & T.O.D., & especially A Crack In Time, was the best in the series & introduced some awesome puzzle-esque elements that made it the best in the series on PS3,.....so when they starting F.U.B.A.R-ing it up with All 4 One, & gradually going further down the drainpipe (like a Chinese newborn), with each new game in the series, was just heartbreaking to see.

Oh, & as well as that, RESISTANCE 4 MOTHERF%$AAAA'S,....it is my favorite 1st person shooter this generation, for it's campaign & storyline, as well as the original alien enemies......and although it ran at 30fps, as opposed to Crysis's, COD's & others 60fps, it was still soooo smooth controlling & a joy to play with the DS3 controller. So, Resistance 4 running on the new PS4 Killzone engine would make me estatic, especially if they can replicate that awesome, lag free competitive multiplayer that Resistance 1 had, with 40 players running around, (something that no 360 game has been able to do, undermining the MS fanboys supposed LIVE superiority over PSN. Not to mention, the sequel's (the imaginatively titled Resistance 3) 60 player lagfree online experience. I mean, Insomniac managed a 40 player online FPS multiplayer experience, on the PS3's bloody launch.....so these guys are talented MoFo's....

160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2332247d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta2247d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-2246d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long2479d ago

No Scalebound on this list seems like a weird omission.

DerfDerf2479d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2902478d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden12478d ago (Edited 2478d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden12478d ago (Edited 2478d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2902478d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden12478d ago (Edited 2478d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator2479d ago (Edited 2479d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon2478d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator2478d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot412478d ago

Dang that's a good description. Like Beer beer.

Krew_922478d ago

Thanks for listing them out for us.

IamTylerDurden12478d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata2478d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden12478d ago (Edited 2478d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata2478d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9992622d ago (Edited 2622d ago )

Versus....😭😭

Daeloki2622d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin2622d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK912622d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin2622d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.