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30°

Vampire Electronics

"The cause of 5% of the total energy crisis is something that should have been fixed long ago. The things that we leave plugged in siphon our power supply, are wasting our money, and doing harm to the environment. Simply because we cannot unplug our electronics!"
This is what the Vampire Electronics Team is stating. Their efforts are mainly concentrated on unplugging chargers and other things that are not usually in use. It is presumed that several corporations have already received emails about reforming their policies concerning vampire electronics.

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vampireelectronics.wordpress.com
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xsteinbachx6611d ago

I always wondered how much energy my ps3 consumed at idle. I hear it consumes more also when it's on Remote-play standby.

SolidSnake936610d ago

Yes, it consumes a large amount of energy along with chargers, PCs, cable boxes, and other game consoles. I never thought that things would consume so much when they were not in use.

TheExodus6610d ago

I'm more concerned about who my electronics are calling when I'm not home than how much power they're consuming when pretending to be asleep.

SolidSnake936610d ago

Lol, but in all seriousness they do consume a lot of energy, more than I thought.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community6d ago
Cockney5d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community6d ago
lodossrage7d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman6d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb5d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.