
Destructoid: I've always been a big Mega Man fan. As I type this, a figurine of series villainess Tron Bonne (see: mai waifu) is currently watching over me. There's just something very unique about the series -- the idea of not only defeating one's enemies but also stealing their powers is something that always struck me as very, very cool.
Thing is, it was once very easy to love Mega Man, when series developer Capcom was churning out a never-ending procession of adventures starring the Blue Bomber. As Ben Franklin famously said, "Nothing is certain except death, taxes, and Mega Man sequels." Though not every one of these outings was a winner (those Battle Network games really started to suck after a while), the number of classics more than made up for the clunkers, and fans like myself always had a new Mega Man game to look forward to.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
there so selfish, megaman has unlimited potential gives the right developers. how about give the megam ip to the developers who made vanquish?
Mega Man is an old franchise. As we have seen with Capcom, they like to "reboot" things. Whether it be a full-on reboot like DmC, or a reboot in genre like RE, we've seen that Capcom have seemingly run out of original ideas and have decided that everything needs a new, and Western, twist to it. This is thanks, in no small part, to Keiji Inafune not knowing when to shut his mouth up about things he clearly doesn't understand. Because Mega Man is an old, and HIGHLY beloved, iconic franchise; it wouldn't take to the kind of reboots and Westernization that Capcom has been pulling lately. At least, not with the fans.
A Mega Man FPS is a very bad idea because it would strip the game of that classic Mega Man feel much in the same way most of the 3D Castlevania games did for that franchise. There is also the issue of DLC, wherein Capcom couldn't legitimately do too much with DLC for Mega Man. If they tried to make powers DLC, the uproar would be heard in space as powers are a basic mechanic for Mega Man. If they tried to make characters DLC, then they'd either have to make them brand new characters, risking the "who the hell is this" question from fans; or make them characters like Zero which would make fans ask why he can't be played in the game from the get go like so many of the Mega Man X games.
Legends is seen as a spin off that Capcom feels would be a waste of resources as the real bread and butter in the Mega Man series is either the main series itself, or the X series.
Basically, Mega Man doesn't look to be the kind of game that would fit in with Capcom's recent business ideas and strategies, so they won't bother releasing another Mega Man game unless they can seriously gouge the fanbase with it.
Why does Capcom hate Mega Man?
Doesn't make sense really. they could do DLCs for every of megaman's weapon. lol
Answer: Inafune...
Capcom also hates Breath of Fire and pretends the franchise does not exist