
Kotaku writes: "Microsoft's willing to bend the rules! As posted earlier, the 150 MB file limit that's standard for Xbox LIVE Arcade titles has been ditched for Super Street Fighter II Turbo HD Remix and Bionic Commando Rearmed. This ensures that Xbox 360 owners and PS3 owners don't get vastly different games. Does this mean Microsoft is setting a new policy? That the 150 MB limit is a thing of the past? For not, probably not. Though, Bionic Commando producer Ben Judd does think it's important for Microsoft to look at each Arcade title individually. Says Judd:
"It would be nice if they would adapt a policy of determining what the size limit would be based on the concepts submissions they are getting in. With BCR it features 20 different levels, 20 enemies, multiple attacks, next-gen shadows, scripting, 50 challenge stages, lots of sound effects, hi-res art from CJ's best artist, etc, etc. If you put that much in you just need more space if you are shooting for HD quality graphics as well. On the other hand, I don't think a game like Tetris (even if it is HD) would require as must space as say an MGS game due to it's huge amount of voice."

The Humble Capcom Heroic Collection Bundle just launched recently. It has ten items including Monster Hunter Rise, Phoenix Wright: Ace Attorney Trilogy, Street Fighter 30th Anniversary Collection, and more.
I took advantage of the $1 deal for lost planet 3, strider, bionic commando and mega man. 3 of them run great on my steam deck. bionic commando sadly does not.
ive left humble bundle long time ago the pricimng is now off as well as game collection. humble monthly used to be excellent but thasts also downhill
"On this week's episode of The 1099 Podcast, the composer at 10 Chambers, former audio director at Starbreeze, and man behind the sound design in favorites like Payday 2, Bionic Commando Rearmed, and Brothers: A Tale of Two Sons, Simon Viklund, joins host Josiah Renaudin to explain how sound gets into games. Simon details what it's like creating both music and sounds for major video games, how aspiring designers can break into the industry, whether or not you have to capture all of your own original sounds, and what makes upcoming co-op shooter GTFO special."

Neil writes: "Whilst many out there will be hotly anticipating jumping on a plane and heading off for a summer break, even more will just be happy to kick back with a controller in hand, seeing out the summer with some hot and sweaty gaming sessions. And what better way to enjoy the delights of the summer sun than by picking up a new game or two at discounted prices.
Well, that's exactly what the Xbox Live Deals With Gold sale brings and yet again we are being treated to another batch of discounted Xbox One and Xbox 360 titles for the next week or so. Want to check out the full list of bargains available in the Xbox Live Deals With Gold and Spotlight Sale for 17th-23rd July 2018?"
Interesting, although I've heard this said before.
They wouldn't allow the PSN to have a one up on them, I knew they'd lift it at least temporarily. But how come it had to come to THAT to just allow Capcom (and in the past Konami) to do it in the first place? They lost Eternity's Child because of it and probably some we don't know. I hope they get rid of it completely, core/arcade users be damned.
The 150Mb limit will be a thing of the past. Good news for XBLA.