All Channels
Popular
Approvals 11/10 ▼
Anego Montoya FTMFW (3) - 6647d ago Cancel
Cyrus365 (4) - 6647d ago Cancel
squallsoft (1) - 6647d ago Cancel
xsteinbachx (1) - 6647d ago Cancel
IzKyD1331 (1) - 6647d ago Cancel
CassandraN (1) - 6647d ago Cancel
30°

Save game now

BG: On January 1st of this year, a project designed to preserve digital games and their related materials was launched by four universities, funded by the Library of Congress' Preserving Creative America program.

Read Full Story >>
brainygamer.com
Create Report !X

Add Report

Reports

✔ Fixed
Wrong source
STOP posting Kotaku's rip-off blogspam! http://www.ndiipp.uiuc.edu/pca/?Home%3A_Preserving_Virtual_Worlds or even the original news-story that kotaku is ripping off; http://www.brainygamer.com/the_brainy_gamer/2008/02/save-game-now.html DuB's "alternate source" is the correct source.
wageslave6647d ago WhoDisagree(0)Agree(0)
Spam
kotaku is a rip-off artist.
wageslave6647d ago WhoDisagree(0)Agree(0)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community26d ago
Cockney26d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community26d ago
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community27d ago
lodossrage27d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman26d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.