
Pete Worth, Thunderbolt writes:
As I’ve self-imposed a blackout on Minecraft information, I was surprised to learn it’s not the saccharine building game I’d expected and is in fact a dreadful land of nightmares. I’ve upgraded to the full PC version and within 30 minutes of my first play I’d been shot dead by a skeleton archer, mauled to the afterlife by a zombie and exploded into pulped yams by a green tentacle-demon. Throw in tumbling off a cliff, scalding by lava and starving to death and Minecraft feels like playing Limbo – your character’s so vulnerable that every wrong step can mean annihilation. I seriously did not expect to be writing these things – I thought I’d be playing amongst cows and chickens, happily re-structuring the landscape, maybe I’d have built a really nice house by now. Instead, I now truly fear the night (which occurs after a mere 15 minutes) and the awful creatures under its cloak.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
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