
You can only run through so many caves in Skyrim or assassinate so many British troops in Assassin’s Creed 3 before you realize that special spark you once had with the game has all but vanished. Your relationship with the game has become stale; you know it all too well.
What does it take to keep gamers engaged in this modern age of gaming? Bag of Games' Niwatorii explores this quandary.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
I evaluate the worth of a game by considering the fun it brought me and the dollars/hours spent. If a game brings me 60 hours of fun with 60 dollars, that IS a good game.
It's the classic "cost-to-fun" ratio.
I've played Guild Wars 2 almost 500 hours and I'm not bored with it yet. Bought it for $40 on Gamefly with a coupon code.
Cha-ching!
Except when it comes to F2P MMO's. Hate the think how many hours I've used for Zero money spent - but it doesn't mean their good games!
New software technology's and original game mechenics, those are what keeps it all interesting.
When i started gameing these things exploded, so much that a second version of games where running on entire different engines.
This generation we get games on the excact same technology, wich is prety lame in comparison.
More of the same story telling, more of the same mediocre explotion physics, and so forth render a game boring.
Physics fresh mechenics and original play mechenics i say!!!
NOW BRING IT!!!