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190°

Take-Two: $2 billion is not enough

NEW YORK (AP)

The company behind the hugely popular video game "Grand Theft Auto" says it is not going to jump at a $2 billion buyout offer from Electronic Arts Inc.

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Fishy Fingers6662d ago

Some things are more important than money, respect from your peers, co-workers, other companies etc

If i had spent half my life building a successful glodal company/brand i know personally i wouldnt want to sell it for the Earth.

bung tickler6662d ago

the guy that leads take-two got his job there last year... hardly a lifetime...

Fishy Fingers6662d ago

far enough, ill expect take-two to go down in flames then : (

snittolo6662d ago

Forget the bible people, this right here is proof he exists! Thank you TT gods!!!

butterfinger6662d ago

Good for Take Two! IF they are to be bought, at least they will be milking EA for every dime they can get. lol. I feel that this buyout is still inevitable, but here's hoping EA relents.

SKUD6662d ago

I think for once the devil(EA) might not be able to take (purchase) this soul (Take-Two).

RecSpec6662d ago

EA will have to do it the old fashion way. FIDDLE CONTEST!

The Killer6662d ago

they should go with 5 billion! so EA bleeds more and stop destroying game industry!

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community37d ago
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community37d ago
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.