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Roll for inspiration: Learning from the tabletop world

Gaming has obvious roots in the tabletop world. From RPGs with Dungeons and Dragons settings to directly transplanting gameplay mechanics, pen and paper systems are everywhere. But video games could still learn a lot from that oh-so-nerdy hobby, like how to form a story.

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awesomeoutof10.com
Daze3114908d ago

Good read, I use to love playing table top games but its getting harder to find the time. Its hard to get a good group and make the time for it. I love AD&D and the best part about the story telling is that the group makes the story. In games, like your said the programmers and the writes have a set story. Where as a AD&D game sometimes your story can change over each week you play. I feel that if anyone really likes video games RPG's then they need to sit down and try out a game with some friends. Try meeting some new people and try out a game cause its fun and you can really get hooked.

40°

Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?

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thegamer.com
TheColbertinator109d ago

If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

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twistedvoxel.com
gigoran8198d ago

they can't get a 14 year old game to run smoothly?

jjb1981198d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

60°

The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.