
EDGE - What do developers think of Project Shield, the new gaming handheld which Nvidia claims will ‘do for games what the iPod and Kindle have done for music and books’? While the device runs on Android, this is quite different to most portable devices that run on Google’s mobile OS.

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."
The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.
Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work
I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.
Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.
There is definitely input lag there and artifacts.
Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"
They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.
Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.
Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.
One more thing in a long list of things that already give indie Games an advantage
In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.
Quite looking forward to lying in bed and playing some PC games on a handheld.
I just had the greatest idea in the history of the universe and it's all because of the first comment...
Not a mobile gaming device that makes it EASIER to be IMOBILE! yourself, but one that you can use WHILE moving!
Augmented reality overlays!!!
Go jogging and the lightweight lenses and head-mounted unit display an augmented overlay of "obstacles" in your environment, from traditional hurdles to a burning fiery ring, or a freaking tiger or landmine, or Alien all of which you either have to dispatch or evade for points.
Or you could be driving and it can give you traffic, speed, weather, gps, information in an unobtrusive heads up display without you having to turn your head or really take your eyes off the road at all.
Hell, not to mention giving you a portable display unit for watching standard media, music, movies, playing full-screen games, et cetera.
I'd buy one of those.
Nvidia needs to team up with the more "innovative" members of the Sony team, the PSP people. They have good ideas, but need better implementation.
... returns from Project Glass wiki page...
Fu#$#$!!!
Well, at least someone's making it! :)
If they make it pocketable, I'll get one if the price is right. At home I can connect to Steam and play some PC games, on the go I have Tegra games and what not, looks good to me.
Like the wii in the beginning, I think we don't like it because wer're not it's core demographic. It's cool for families who share the main TV and the father wants to play some high end games on the couch mostly. I'm quite surprised how much portables are played at home, so don't understimate this device.
Besides, if they can make the cloud really work, and it looks like it, playing full pc games anywhere, together with hundreds of mobile games sound like a good bargain to me.
@deadlyfire
This device based on these specs happens to be more powerful than the Vita. So in fact it's capable of delivering far superior graphics then the PSP or Vita if developers chose to go in that direction. Have you seen the mac architecture for the Tegra 4?