
GameAlmighty's Phillip Radke writes, "Devil May Cry 4 has finally hit the two big consoles. While the PC has a version on the way, the question lies with what current next-gen system offers the best Devil May Cry experience. Is there really a clear cut difference which console has the chops, have the game developers finally finished crying about the difficulty curve of developing for the PS3 and made the game, or do we have another Madden on our hands?"

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
It's basicly a PS2 game. So it works better with the PS3 controller.
In the end, it's not that good of a game. I bought it and I'm feeling tired of it already.
In the end, it's true. It's a last gen game. Plays just the same, works the same, powerups are the same, I find myself doing nothing differently than I have for the last 3 installments.
Just the high definition visuals, and even that I've seen better visuals this gen.
So in the end it's disappointing. I regret buying it. Capcom played it too safe here.
It makes me think that sometimes the real big hitters are gonna be new franchises this gen. Especially if Developers are playing it this safe with their established franchises.
I was so disappointed in DMC4
It looks like the X-BOx 360 images are a bit sharper than that of the PS3's.
Why can't they do a simple comparison like Wii vs. Jaguar.
its like comparing TURD to TURD on two TURD consoles
the Wii is where the real games are at:
Zelda
Metroid Prime 3
Super Mario Galaxy
Ninjabread Man 2
@below
my face and general appearance is FLAWLESS like the Wii itself