
Everyone loves a good open world game. But what makes an open world... open? Writer Andy Astruc takes a good, long look at how we'd be better off if everything was more like an adventure game. Dialogue trees? More like a dialogue forest! Ehhh... okay.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
More like closing open worlds to make them close and personal.