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130°

EA CEO Declares Garage Studios Dead

1up writes:
Consolidation and creativity can and must coexist.

Prefacing his keynote with the admission, "deep down, probably more than anything else, I'm a business guy," EA CEO John Riccitiello delivered a sobering look at the coming years for the industry. It began with his pronouncement that the days of starting a studio in your garage are done for good. He went on to recount the familiar litany of all the pressures applied by the rising cost of development from the challenges multiple platforms present to the need to have upwards of a 200 person staff to make a AA title. And it all led to his summing it up saying, "If you're a small studio doing a title every year... you probably find yourself in a pretty dangerous situation."

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6680d ago Replies(1)
games4fun6680d ago

EA CEO the perfect person to have when commenting on garage studios there is no way they would have a conflicting interest of any kind right?

Infernus6680d ago (Edited 6680d ago )

"If you're a small studio doing a title every year... you probably find yourself in a pretty dangerous situation."

Although not a small studio there's nothing wrong with doing a title every year, just tell that to the guys behind Resistance and R&C, they say hi btw and would like you to check out Resistance 2 this year! :D

Anyway, I'm sure it's not a huge surprise that independant companies are dropping out of contention in the 'big' games market, however in the 'small' games market (DLC) an independant company is now allowed to truly make a name for themselves (e.g fl0w).

I agree and disagree with the loss of small companies and I definately disagree with anyone that says games can't be produced on a yearly basis to a good standard.

darkshiz6680d ago

Little Big Planet is Indy also but Sony is helping them out.
Still makes them Independent.

EA probably wants the new talent so they discourage them.

Proxy6680d ago

The thing is, if someone is making a game in their garage, they're probably doing it on their own time, and they really don't have anything to lose. How is that dangerous? Minimal revenue, minus the non-existant development costs, and your left with a little profit, for something that was primarily a source of entertainment and self-improvement from the beginning.

In a worse case scenerio, you produce a mediocre game, that lacks inovation, and has its fair share of technical problems. You may think such a game would belong in a bargin bin, but EA has shown that such games will easily sell for $60.

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

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Community31d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community37d ago
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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