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50°

Social Loner Studios Interview | Blast Process

"Thanks for taking the time to chat to us! Can you tell our readers a little about your studio?
Well, essentially SLS was established in 2008. Brian is the programmer, Kory is the artist, and Josh does the audio. All of our games are available on Xbox Indie Games and most recently we have started to port over a few titles to the PC and iOS platforms." - BlastProcess

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blastprocess.com
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20°

Was Highguard Always Doomed To Fail?

Did Wildlight's ambitious multiplayer game stand a chance in today's market?

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gamerhub.co.uk
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Community49m ago
20°

Control Resonant devs confirm Jesse Faden isn't playable, there's no parry, and it's not a Soulslike

Remedy recently shared more details on its upcoming sequel, Control Resonant.

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eurogamer.net
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30°

Mouse: PI For Hire hands-on report — classic FPS action meets rubberhose animation

Fast-paced action and cartoon absurdity are a great mix with noir storytelling.

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blog.playstation.com
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