
"Thanks for taking the time to chat to us! Can you tell our readers a little about your studio?
Well, essentially SLS was established in 2008. Brian is the programmer, Kory is the artist, and Josh does the audio. All of our games are available on Xbox Indie Games and most recently we have started to port over a few titles to the PC and iOS platforms." - BlastProcess

Did Wildlight's ambitious multiplayer game stand a chance in today's market?

Remedy recently shared more details on its upcoming sequel, Control Resonant.

Fast-paced action and cartoon absurdity are a great mix with noir storytelling.