
Kotaku - Although it was somewhat of an underdog when it arrived in October 2009, Borderlands quickly became a hit among PC and console gamers alike, selling over 4.5 million copies and propelling Gearbox Software to new heights. Despite complaints about repetitive gameplay and finicky menus, fans loved the title's unique comic-like art style and its seamless mashup of the first-person shooter and role-playing genres.

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

Ahmad from eXputer: "Borderlands 2's unrivaled storytelling is something that has to lean into the core elements of the next iteration in the Borderlands series."
I'm curious how they are going to do the Siren since they've kind of wrote themselves into a corner regarding the lore.
it will probably be alot like wonderlands, since that is the last borderlands game
but we'll see soon
Most people do. But the people that create the games don't seem to understand that.
I bet it will be even worse than BL3 when it comes to story and character designs.

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.