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90°

Analysis: How games change direction

Long development can have drastic effects on a game. In fact it’s unlikely that a game will end up the way its creators envisioned it when development began.
Phil Nachum, of Press2Reset, takes a look at what games have fallen to this phenomena over the past while.

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press2reset.com
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Community4985d ago
Frankfurt4985d ago

Overstrike's art direction was gorgeouos. The picture above alone gives a nice vibe. Fuse's style just looks like generic Binary Domain/Inversion garbage.

OhMyGandhi4985d ago (Edited 4985d ago )

It had the unique, cartoony style of "The Incredibles", and like you said, went SPECIFICALLY for Binary Domain's art style.

GameRage4984d ago

It would have definately made it pop a little more amidst all the games out there. Now it very well might fade to the background.

50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
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Community254d ago
Michiel1989253d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Community366d ago
100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

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thorstein554d ago WhoDisagree(0)Agree(1)
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Community553d ago
-Foxtrot554d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki552d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88553d ago

Polish a turd to make a what?!

DefenderOfDoom2553d ago (Edited 553d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.