
Long development can have drastic effects on a game. In fact it’s unlikely that a game will end up the way its creators envisioned it when development began.
Phil Nachum, of Press2Reset, takes a look at what games have fallen to this phenomena over the past while.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Overstrike's art direction was gorgeouos. The picture above alone gives a nice vibe. Fuse's style just looks like generic Binary Domain/Inversion garbage.