
Gamers that are outside of Sony's influence probably don't know much about Insomniac Games, the California-based studio that's made some of Sony's biggest and most fun-oriented intellectual properties. Creators of, most notably, the Ratchet & Clank series of cartoony action/platformers and Resistance, the three-part post-apocalyptic first person shooter series on PS3, Insomniac has been making great games for Sony for many years now. They first branched away from Sony exclusivity with their Facebook game Outernauts, and after a few false starts with different names and concepts, they've now got a new IP going for a big, new action game. It's called Fuse and the playful title is used to name the powerful fuel at the core of the plot in a futuristic sci-fi story, but it also describes the relationship of the four partners who just came together for this mission and must use their unique powers together in order to take on soldiers and big, bad robots in the fully coop-capable campaign.

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Whether self-published or under a larger company, these developers suffered their share of outside meddling.
The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War
GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.
They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.
I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.
Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.
GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.
Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.
Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.
Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game
if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me
Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.
I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.