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70°

IGN : Interview with Peter Moore

February 5, 2008 - Although EA Sports President Peter Moore's been a prominent figure within the industry for as long as IGN's existed, he'd never attended a Madden Bowl. Although ,interview was hijacked by a random elderly passerby who was confused by the concept of what a video game was, we did get to chat with Moore about what's on the horizon for EA Sports in 2008

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sports.ign.com
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MUGEN6676d ago WhoDisagree(0)Agree(0)
Andronix6676d ago

Seriously! All those tattoos on his arm. Halo and GTA IV. Im sure I read they are real. GTA IV is just around the corner. Why didnt IGN ask him to give a quick flash of his arm!

I bet his wife isnt happy about them...

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community29d ago
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman29d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.