
IGN: "Insomniac Games’ next project is Fuse, formerly known as Overstrike, and it’s as creative as you’ve come to expect from the Resistance/Ratchet & Clank developer. The four heroes here are witty and funny, as well as dark and human, but the clever weapons are the real stars of Fuse – and despite the name change, this is the way it’s always been."

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Whether self-published or under a larger company, these developers suffered their share of outside meddling.
The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War
GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.
They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.
I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.
Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.
GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.
Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.
Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.
Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game
if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me
Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.
I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.
Funny, cartoony style, with a distinct look, I much preferred the "Realistic/toon style, the caricature design much better before the revamp, at least it helped differentiate it from the pack.
Vanquish vibe to the new look in a way...But to me mostly boring design and style, and quite "GENERIC"...
It no longer distinguish's itself from most other shooters, it's more cookie cut then unique with style and creativity...It seems uninspired, perhaps EA got to the creative minds over at Insomniac a bit, huh?
I will give the game a fair shake, due to my respect for what they have done with Ratchet and clank, but at this time I am disappointed... Perhaps with more levels to look at, see what kind of depth there is with level design , and weapons (something I can count on with Insomniac games)separate play styles of characters will also be important, plus enemy types that will require much closer integration and work will be vital. Combat encounters aren't as straight forward as most shooters from what I hear, and are designed more or less to make you work together. So we shall see...
Ha, the reason it's lost that cartoony style is that the cinematic was done by Blur studios and not insomniac. That cinematic was prerendered and not run in real time. The character models are as usual, up to par with most of Blur studios quality. The lighting, shaders, hair with simulation are not in game. I like seeing the Blur cinematics but it just makes me disappointed to see the final in game graphics as it never ever matches it. Just look at the Old republic trailers and how it never looks anything like what bioware came out with.
I'm not really concerned with how the game looks, but rather how it plays. And it sounds like it'll be a lot of fun to play. The full emphasis on multiplayer is refreshing, and I can tell already I'll likely be playing as Isabelle the most.
the full emphasis in multiplayer and not having a solo single player story is what is going to be the doom of this game like many others ,like LOST PLANET 2,SHADOWRUN,Brink.....whithout a single player story this game will sell very badly.