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40°

The Problem with E3

"Having had the privilege of attending the Electronic Entertainment Expo, as well as all three major press conferences held in conjunction with E3, for the first time this year, I think it’s my duty to inform you about just what it’s like walking through the hallowed halls of the Los Angeles Convention Center with the Future of Gaming all around you. It was, in a word, disillusioning."

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gameusagi.com
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Community5032d ago
rbailey5032d ago

Great Article and Might I add that you touched on just about every problem I had with E3 personally.

The 3 day format doesn't work and perhaps if they expanded to 4 days then everyone would be able to see everything on both sides of the convention.

The other issue is that Press and Fans are often fighting for spots in line just to see a trailer that was previously shown at conferences from earlier in the week. There are some exceptions when your able to have a brief gameplay session but still the lines are ridiculously long to begin with.

The 4 day format wouldn't solve EVERY problem with E3 but it would at least assure that media are able to have time to make appointments and actually see everything that the show has to offer without rushing.

MrMiyamoto5032d ago

An extra day would be really nice, indeed. The 3-day format makes very little sense except for the fact that the industry higher-ups are probably all done their business after the 3 days. -_-

rbailey5032d ago

I was going to avoid mentioning the industry higher ups but you are ABSOLUTELY right lol.

Going to the event itself very much feels like your a guest and that becomes very apparent quickly once you see that IGN and Gamespot have booths setup well in advance of the show.

When you add in the fact that the show doesn't "officially" open until later in the morning then you realize it's only that way because the big wigs have gone ahead and already got a majority of the coverage they needed beforehand.

I dont wanna say it but it feels very much like all the other press sites are getting hand me downs and even if you think your website is the best your immediately brought down to reality rather quickly.

All those gripes aside, I still enjoy the E3 experience and hopefully they can improve or at least try to. The 4 day format would be a good start.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Cockney58d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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lodossrage59d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman58d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb58d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.