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Developer explains what it’s like developing for each console: PS3 being the hardest

"Cory Bloyd who works at Monkeyfun has explained his journey in videogame development and reveals how it was developing for different consoles from N64 to the PS3. And you guessed it right, the PS3 was the hardest."

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gameseveryday5089d ago
Hellsvacancy5089d ago (Edited 5089d ago )

PS3 being the hardest? "With great power, comes great responsibility"

Cool article

DaThreats5089d ago (Edited 5089d ago )

hmm
If the PS3 had the same GPU as the 360
The PS3 would of easily show its superior power compared to the 360
But now the PS3 exclusives do show the graphical power compared to 360 exclusives.
So it shows the PS3 is the better and more powerful system.

decrypt5089d ago Show
5089d ago
5089d ago
Dante1125089d ago (Edited 5089d ago )

@ decrypt

You gotta admit though. When looking at each console exclusives, the PS3 does have the edge when it comes to tech, graphics and higher FPS. If the 360 is so superior or on the same level as the PS3, then why don't their games reflect that? I don't even think the 360 managed to pull any Spike GOTY awards this gen.

Edit: Look at The Last of Us game and it's AI alone.

Edit2: You all remember when the Gears of War series was thought of as the games that had the best graphics, tech, etc on consoles? Len of Truth and Digital foundry just exposed everything, we probably still would have thought that if they didn't compare exclusives.

Mustang300C20125089d ago

Since with did Spike become the end of all other awards. When did it become the overall official award. You just chose one out of a many that do an awards show. Spike isn't is the same as MTV movie awards vs the Emmys.

5089d ago
Brosy5089d ago Show
ThatsGaming5089d ago

There are many games that disagree... Fallout 3, Orange Box, Skyrim, Mass Effect 2/3, etc.

The PS3 wins from a pure numbers perspective. But, consoles are about a complete architecture from front to back. Throughput of buses, GPUs, CPUs, network, etc.

From an architecture perspective, the PS3 has many fatal flaws that keep it from reaching its potential.

Twilightx75089d ago

To all the people using the "simultaneous Steam users" argument - who seriously logs off Steam? If your computer is on, and you're a steam user, there's a good chance that you're on Steam right now, even if you're not playing anything. Hell, I'M online right now, and I'm at work, so I'm sure as hell not playing anything.

PC gaming isn't anywhere close to dead, but stick to smarter arguments.

darthv725089d ago

it depends on the developers themselves as to how much they invest in understanding the tech.

Not sure if is true anymore but it was widely regarded (a few years ago) that while the PS3 was more difficult to program for, it made for a better lead platform for multi-plat games. Meaning that if they were to achieve a certain fidelity in the game as it was created on the PS3 then the port to 360 would be very easy.

I guess it has something to do with the way the 360 can dynamically reassign resources to various tasks. As if to say the 360 can emulate the ps3 better than the other way around. This has been the case for many devs who make the 360 lead and then port to PS3 claiming they just cant get the same results.

So if it is true...then imagine an exclusive developer like naughty dog making a game for the 360. I am sure they would be able to pull off some great results like they do with the ps3.

Bottom line is both platforms are more alike than they are different. It is the talent of the devs that can bring about each platforms great games. MS developed the 360 with the 3rd party in mind so it is no surprise that their list of exclusive devs is much smaller. They are wanting to make the 360 a universal type of platform like they have done to windows.

Angels37855089d ago (Edited 5089d ago )

@Decrypt

LOL dont try and make out PC to be something its not. I will outright say I am a PC fanboy and the only other consoles I own are 360 and ps3 (FOR THE EXCLUSIVES ONLY) everything else I buy on PC. You say steam has more online players than psn and xbox live at a time? That couldnt be further from the truth. The highest Ive seen steam reach is nearly 5,000,000 users.....and it only peaked because of the STEAM summer sale. The psn an XB live numbers peak as well when they have sales. Despite all this go to microsoft's website and search around a bit and it shows xb live has an AVERAGE of 7 million players DAILY......thats more than steam even at its peak. PSN averages about the same...maybe lower. and those are averages...not spikes like steam has recently been having. I went on just a few min ago and the number was just below 4 million....like 3,9xx,xxx.

Im all for the growth of the pc platform, but 5,000,000 players online doesnt mean crap...you know as well as I do that console players outnumber pc players almost 10-1. Online numbers doesnt mean the console or pc has more users. plus with steam you have to be signed in to play....psn and xb live you dont. Sure you can ply in offline mode for steam, but no one goes and does that they just log in and play.

joab7775089d ago

Except for the gpu. Memory issues have become very apparent with little to no fixes. What good is all the power if it's used to compensate for all it's deficiencies. It's more like a sad story of what could have been. I understand the push to move into the future but it comes off as more of a "look how smart I am." With production costs being so high, it really hurts to spend so much time figuring out how to use the power. It's too bad they were not able to fix the problems early on instead of forcing everyone to comply. I love the ps3 & That's why it hurts. And instead of moving in this direction, next Gen consoles will money away from this architecture.

MmaFan-Qc5089d ago

Monkeyfun and Cory Bloyd never created a ps3 game.....so why would i want to listen to what he have to say about something he didnt touched?

Godmars2905089d ago

Think it has more to do with MS setting out to make the 360 dev tools Windows if not PC friendly.

Sony likely did no one, especially themselves, any favors when setting up the PS3's architecture so that the console could be easily exploited, but an unwillingness to learn to learn that different structure when they already had the 360 didn't help anything.

And there's still the fact - semi-fact or whatever - that when effort is put into a PS3 exclusive it looks better than an Xbox or multiplatform title.

ShinMaster5089d ago (Edited 5089d ago )

We already know the PS3's architecture is more complex. Don't get why "some" people keep insisting on it. Does it make them feel better? They must think they're dealing a low blow or something. That somehow PS3 games will magically stop looking good if they argue against it. Do they get a temporary false sense of satisfaction? How sad.

Easier to develop doesn't always mean better.
and
More powerful doesn't always mean easier.

* What matters are the end results. The games.
And PS3 games look fantastic. Period.

ChrisW5089d ago Show
_-EDMIX-_5089d ago (Edited 5089d ago )

I think it comes down to something a lot more simple. It has to do with space. I think Sony having Bluray and MS using DVD9 (same format and space as last gen's systems)
are what allowed them to make such leaps in terms of exclusive games.

http://www.psu.com/a000629/...

Its games like that ^ which show you that even if you have the hardware (N64) doesn't mean you'll get games like (FFVII). What I mean is, disk formats are hardware too and really matter in every game generation. Nintendo lost that game generation JUST because of the format they choose. 64mb to about 800mb. Makes a huge difference between games like MGS1, GT1 and GT2, FFVII, FFVIII, FFIX etc. Mind you those games OUT OF THE GATE had 2 disk, or 3 or EVEN 4. So they actually really needed close to 3.2 gigs. 64mb isn't going to cut it.

that as an example shows, its not that game developers don't need it just because of games like Goldeneye, Perfect Dark, Banjo series, Conker (not sure why i can only remember rare games right now lol) didn't need it, its that they had to make a game around 64mb and clearly they needed that ram pack that Nintendo had to offer later that gen for games like DK (or in MS case with GTAV, its likely it will be a mandatory install)

Games don't shrink each gen, they get bigger by 4, 6 or even 12 times there size from one gen to the next, new hardware means more data from graphics, ram, sound, frame rate, not even to mention AI and other features. Space will ALWAYS go up each gen. Its something that is a must, we can't ask for better or more and next gen expect it to take less space to due so.

Last gen's disk size was about 5.2gigs, 360's disk size was about 6.8 gigs (its now as of 2011. 7.95gigs).

I won't hark on and on on whats clearly wrong with that picture.

GOW1 and GOW2 on PS2 took a DVD9 and GOW2 EVEN TOOK 2 DVD9's!!

GT4 took a DVD9.

Now if I tell you what I said about FFVII and N64 and told you, GT5 and GOWIII would be on a bigger format then there last and Forza and PGR would use just the same space as last gen...which game do you think would have the largest leap in terms of content?

Theres a reason why PS3 has the best exclusives this gen BY A FAR! Developers from Sony are making next gen games as they should had been made by the rest of the industry. No doubt that Sony has great developers, but i feel there developers look even more great this gen in comparison. In reality, i feel EVERY GAME THIS GEN would had been 100 times better with the space they clearly need to make a next gen game. Games where gimped to fit 1 DVD9 disk.

Put it this way....if you disagree, does that mean you believe FFVII would had just been on the N64 JUST like it was on PS1 with 36 cartridges? Same scope, story, engine etc? Cause one would have to use common sense to realise that Square changed there game based on having space to make better.

How many games had to "change" to fit DVD9? We can say games "didn't need it" all day, but its like saying "they didn't need it 2 gens ago with Goldeneye and ignore that, that same gen games 12 times the size where releasing"

They needed it, they where just making a game around 64mb. No one chooses to limit there damn scope or features in a game there making unless THEY HAVE NO OTHER CHOICE! How many games have been "N64ed" this gen because of 360?

http://www.videogameconsole...

Unless History is lying to us too.^

starchild5089d ago

Console fanboys are funny. There isn't enough difference between the 360 and PS3 to even argue about. They are extremely close in overall performance.

The PS3 has a more powerful CPU, but it isn't suited to all kinds of tasks (as pointed out in the article). The 360 on the other hand has a more powerful GPU and somewhat better memory architecture and more available memory due to the smaller OS memory footprint.

Neither console can be said to be definitively more powerful than the other because it really depends on how you design your game to take advantage of the different architectures. They each have strengths and weaknesses.

Overall, though, when comparing general performance the PS3 and 360 are pretty damn close. If you want to talk about a performance difference that actually means something we would need to bring the PC into the discussion.

units5089d ago Show
pixelsword5089d ago

Well, here's the way I see it:

If the PS3 and 360 is very even in terms of tech, BUT the PS3 is harder to program for, THEN 360 games ought to have the edge over PS3 games in every way; PLUS the 360 have been out a year earlier.

So:

There should already be a game that is more advanced than The Last of Us on the 360.

Which one is it?

Which game was it that whipped-up on God of War.

Or had more online multiplayers in a FPS than MAG?

Or was a better looking racing game than GT5?

Or put Killzone, Resistance 3, or Uncharted 3 in it's place graphically?

What's the name of that one game that has more scale than Heavenly Sword and/or Lair?

I'm not saying the 360 doesn't have great games at all; there's a lot of great exclusive games, even if you want to count the timed ones, but all I'm saying is that you can't call the 360 equal or superior, then give the 360 a pass in any way when someone asks you to prove it.

That should be the easy part, not the hard part.

P.S.

Don't go into some Uber PC rant: Because there's already a website on record that says that GT5 was the best looking racing game they've ever seen; including PC games; and again, the easy part would be proving it, so if you disagree with me, merely prove it and it's done. I'm not bashing anything, but quit the bull, please.

and brosy:

When these mulitplayer games look better than PS3 exclusives, then you would have a case, but they don't, so that proves nothing.

pixelsword5089d ago (Edited 5089d ago )

Exactly: I get disagrees, but not a jot of proof. You guys are full of it.

I got a whole list of stuff for ya and you give me nada because you can't.

Just remember that the next time you post your thinly-veiled "truth".

+ Show (19) more repliesLast reply 5089d ago
nukeitall5089d ago

I think you should read the article again:

"There’s only one CPU. It seems like it might be able to do everything, but it can’t. The SPUs seem like they should be really awesome, but not for anything you or anyone else is doing."

Yeah, it's really fast just not the type of workload you would be doing in most tasks!

andibandit5089d ago Show
Hoje03085089d ago

Tell him to take that comment to Naughty Dog, Sony Santa Monica or Guerrilla. I'm sure they'd have a laugh and might even give him some coding lessons if they have a few minutes to spare.

nukeitall5089d ago (Edited 5089d ago )

@Hoje0308:

Not everybody has the interest nor business case to invest heavy resources into showcasing or even justifying Sony hardware especially when you have no real investment into the console.

That is unlike Sony first party studios whom would be embarrassed if they showed a poorly looking game on supposed expensive and "superior" hardware wouldn't it. If I were Sony, I would put lots and lots of resources too, because that is the selling point and justification for the PS3 price tag!

extermin8or5089d ago

well if he can bench press 400 pounds, ho could throw far? lol no seriously that's a silly analogy; and I wouldn't say they need to learn to programme in general just how to change the workload to one the ps3 can do and somehow turn that into what they need; naughty dog do it and within a reasonable amount of time (2 years usually) so really if you actually want to make a game on ps3 you don't have an excuse; the AC devs do it every year to name just a couple; and they do have an investment in it the large install base they need to buy their games if they want people to buy their games then they'll bother putting the time and resources into making the game run well-else why bother at all?
Pc's architecture is like that of the 360 I believe and therefore easier to develop for however as far as I was aware in terms of pure computing power and number crunching then a more modern update of the CELL has greater Potential; I don't think you really see this with the ps3 however mainly because as he says "unfortunately most people eventually realise the SPU's need to be making up for the GPU most of the time." -hope Sony learnt heir lesson; use the CELL again but more SPU's and a better GPU in the ps4 oh and more RAM :D

sak5005089d ago Show
ProjectVulcan5089d ago (Edited 5089d ago )

It isn't a silly analogy. Andibandit has a good one really. So you have a world class weightlifter but you need a sprinter. You can retrain him all you like but he'll probably never be a top sprinter.

PS3 is difficult to work with, with an awkward architecture that didn't really work out. 360 might have less theoretical performance, but it is more flexible.

There is always a limit to what you can achieve by relearning ways to program a machine- as with the above analogy. The fact most games and many engines were built for 360 first then ported to PS3 really hurts PS3, but then 360 was out earlier and had a sales lead for years, which is why devs targeted it rather than PS3 as lead platform.

It took years to realise that PS3 should be lead platform and then port to 360 because it is easier than the other way around. Flexibility of 360.

But anyway this generation has probably peaked and is now on downslope. Lets just hope Sony have learnt from their mistakes (difficult hardware, expensive, late) and we'll see an even better new Sony machine next year.

ShinMaster5089d ago Show
insomnium25089d ago (Edited 5089d ago )

I can bench press 400 pounds (396 is my official record for now though) and I used to work in a post office delivering daily mail to people. I am fast too lol.

greenpowerz5089d ago Show
Angels37855089d ago (Edited 5089d ago )

@Greenpowerz

That is almost laughable watch these http://www.youtube.com/watc...
http://www.youtube.com/watc... Both explain the ps3 is a slightly more powerful console. Your QTE argument is moot. What about infamous 2, GT5, Killzone 3 (Much more open than killzone 2) and more online players than most games of today MAG (very sociable if you ask me). If you are comparing horizon and forza 4 thats where your fanboy allegience lies. GT5 has more cars and weather than BOTH of those games running at 1920x1080 at 60 fps. Games tend to be better on 360 because like explained in the article the architechture is different therefore it is easier to make a 360 game then PORT it to ps3. What about technical marvels like BF3, RAGE, just cause 2, portal 2, medal of honor and the lot that were developed with PS3 IN MIND? you leave those out on purpose? just because you make a game for 360 then port to ps3 doesnt mean the system IT WAS MADE FOR is better. it means it was designed to be efficient for it. also mind you 360 came out b4 ps3 and thats what devs started this gen on. You sound very biased. There are always exceptions to the rule You presented your argument that showed all the bad and left out the reasons for it. also in the vids above it say that the cell's integrated graphics capability more than make up for the gpu limitations and even surpasses the 360 as a unit. I will never say however that the ps3 is not hard to develop for. IT is and thats part of the reason why multiplats are better on 360. but you can see when a developer makes a ps3 game and ports to 360 that the ps3 version begins to look better. without a doubt. what i also find funny is you claim the ps3 versions run worse than the 360 versions in rage and crysis 2 when digital foundry and lens of truth both found that the ps3 versions of both games run better on ps3....where are you getting your information?

vulcanproject above said it best....read his comment.

testerg355089d ago

Angel3785, gt5 is not 1920x1080.

Angels37855089d ago (Edited 5089d ago )

If you watched any of the videos in my comment above ^ and still disagree, then you are delusional. The man explains FACTS all I did was rephrase them. Anyone want to prove me (OR HIM) wrong?

@testerg35

yes it does http://www.eurogamer.net/ar... the 3D doesn't

greenpowerz5089d ago (Edited 5089d ago )

GTA 5 and Crysis 3 will prove it. Forza Horizon has day/night cycles, weather and weather physics. Forza Horizon has Forza's Simulator physics in a open world game with improved Forza 4 graphics and human and AI traffic.

QTE games games don't matter? They are used to prove PS3 is superior when they're nothing more than a fancy interactive cutscene.

Infamous is a action game with the depth of a sheet of paper compared to GTA and Red Dead Redemption.

GT5 isnt the highest rated SIM on the market, the cars look good, well half of them do. Game not 1080p

KZ games are poorly designed with tacked on feeling multiplayer.
Linear compared to the games I mentioned

The rest of those games are not used to prove PS3 is more powerful due to their mediocrity in almost every way.

Angels37855089d ago (Edited 5089d ago )

@Greenpowerz

I like how you totally ignored the facts about the games like for example I was talking about the game engine...then you come back with "but those games suck in my opinion" despite what reviewers and sales show. I could give two shits if infamous doesnt have depth. Im saying what the graphics are looking like and the scale of the game. LOL killzone 3 more linear than crysis 2? LOLOLOL what are you smoking those two are almost identical BOTH more open linear shooters. I never said QTE dont matter and I agree many use them for their argument. but for example u say ps3 games only look good because of their linearity. What im saying is that ps3 games look good despite linearity when done right like not bad ports, or ps3 exclusives that aren't linear.

Plus why is it that 360s exclusive linear games dont match up to games of equal linearity. For example gears getting beat by uncharted/ MGS4, crackdown and fable beat by infamous 2, GT5 beating Forza 3 maybe 4 (up till recently since forza has had more time with two new games). LOL and btw horizon wont look better than forza 4, but it will look great for an open world. Ive seen vids of horizon and I have 4, they dont come close. Notice how your argument shifted to "oh just wait and see, i'm right, just wait" looks like your intro argument is moot. i also could give to shits if you think certain games are mediocre you said ps3 had no sociable games...I gave you killzone and MAG BOTH WAAAAAY more sociable than you are making it out. You said no ps3 games that are open can match up to 360 I said here is infamous 2, killzone 3 and there is more like starhawk twisted metal etc. You also said 360 could handle better games, when clearly that is only the case when the game is ported.

What you did is find no solution to my argument, but instead decided to make predictions (based on developers statements which we all know are always a tab below the truth) and take opinionated blows at games instead of trying to prove your point about ps3 having no unlinear good looking games. What if I just said "well rockstar games are boring" would that help my argument. Just in case you forgot we are arguing over ps3 not having any sociable or unlinear good looking games (despite the fact if you think they suck or not). TBH though GTA5 will probably be slightly better on 360 due to rockstar's track record this gen and btw just because their is a slight difference doesn't mean its better cuz I can guarantee gta5 will be ported to ps3. but to be fair Red Dead redemption was pretty close according to lens of truth, the only noticible difference was tearing on 360, and less shrubs on ps3 for better performance so if they pull that off with gta 5 that is no justification that 360 is superior.

if you want to continue this just PM me. my main thing is it depends on what each game is optimized and made for. Like medal of honor on 360 looked better on ps3 because it was made for it, same with BF3. the 360 is a much more flexible system and it can deal with a port, ps3 cant because it waants the game to be done a certain way due to its unique architecture. I cant stress this enough....WATCH THOSE VIDEOS they explain what I'm trying to say much better that I can do over the internet, maybe we are actually agreeing and we dont know what the hell the other person is saying LOL

testerg355089d ago

Angel, gameplay is 1280x1080.

badz1495089d ago (Edited 5089d ago )

I think YOU should read it again!

"A few people dig deep into the SPUs and, Dear God, they are fast! Unfortunately, they eventually figure out that the SPUs need to be devoted almost full time making up for the weaknesses of the GPU"

it's clear that you need to fully utilize the SPUs to get really great results! this is the proof that if any game is looking bad on the PS3, it's just because the dev was TOO LAZY to use the SPUs!

@greenpowerz

Forza Horizon runs at 720p 30fps! the smoothness of Forza 4 will not be there

nukeitall5088d ago

@badz149:

I suppose everyone, but Sony or their second party studios are lazy!

I'm not crazy, it's the world! /s

MaxXAttaxX5088d ago (Edited 5088d ago )

They're not lazy. They just don't take the necessary time and resources BECAUSE they're third party multiplatform games.

First party studios and most exclusive games are focused on using the PS3 hardware exclusively. When a game is built on it, it looks and performs better. Look at games like as FF13 i.e. which were developed on PS3 and then ported to 360. Different story huh ;)

Most multiplatform games don't do this. They focus mostly on 360 and don't take the time or resources to do the same on the PS3 version, because of the fact that they're third party multiplatform games and not first party or second party exclusives.
How do you not get this!?

'angels3785' above posted a video that explains this. Even brain dead people should be able to understand.

+ Show (15) more repliesLast reply 5088d ago
BanditGamer5089d ago

Yeah? How come PC is so easy to develop for then? Or are you paying ps3 is more powerful?

Zeixama5089d ago (Edited 5089d ago )

Cory, be grateful, you won't struggle to find a job during next recession:

Recruiting Manager: Your CV?
Cory: Well, I made/programmed a video game for PS3, duh!
Recruiting Manager: Yeah, dual duh! You have been recruited!
Cory:

shutUpAndTakeMyMoney5089d ago (Edited 5089d ago )

With great complexity, comes great inefficiency & lost market share? This is also true for sony.

showtimefolks5089d ago

well that should not be the case anymore, besides 1st party titles many 3rd party AAA titles look and play better on ps3. If someone is using ps3 as the lead console than do a port to xbox360 everything is fine and equel. But when someone ports a xbox360 game to ps3 its not even close to being equal

most EA games use ps3 as their lead console and most of them look better or equal to xbox360 same with UBI

but bathesda and activision still use xbox360 as their lead console and we see the results

SonyPS3605089d ago

Lose the positive connotation with it already. Being harder to develop for is never a good thing.

5089d ago
+ Show (5) more repliesLast reply 5088d ago
JBSleek5089d ago

I laughed at the descriptions of all the system developing anologies. It makes sense.

samson-15089d ago

Seems like the 360 clearly was the better one over the ps3 developing wise.

5089d ago Replies(1)
ShinMaster5089d ago (Edited 5089d ago )

Easier doesn't always mean better.
and
More powerful doesn't always mean easier.

What matters are the end results to me. The games.

Rockefellow5089d ago

I cannot imagine what kind of idiots are disagreeing with you.

green5089d ago

Pirelli said best. "Power is nothing without control".

Droid Control5089d ago

LOL

Fanboys still arguing about which 7 or 6 year old machine is more powerful.

The PS3 is more powerful but harder to develop for.
We've known for YEARS.

Can we PLEASE move onto next gen pi$$ing contests already?

NastyLeftHook05089d ago

exactly, we know this i hope we move on now.

ALLWRONG5089d ago

I know it's like arguing which VCR is better than the other.

xursz5089d ago

Sigh... I meant my comment below in a serious way, just sick of reading all the fanboy dribble. Was just trying to start a change of pace around here and I get marked for trolling. *shrugs

On topic: we already knew the ps3 is harder to develop for. Is this new to some people?

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai69d ago (Edited 69d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio69d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing68d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9268d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit68d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing68d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9268d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

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