
GameZone's Simon Chun talks about the importance of atmosphere in this week's 'Nitpick'.
"This important aspect of the game is what drives us to have various emotional experiences, whether it be positive or bad. It’s hard to believe that one aspect of a game can leave a powerful impression on us but unsurprisingly, atmosphere’s aim is more than that. It’s also created for the sake of thought making us question why exactly does the game feel the way it does."

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.
Atmosphere is a big part of any game
Journey is one of the few games I've played in recent memory with an actual awe-inspiring atmosphere.