
Fable has long been a series about choices. Fable Heroes boiled those down to an end-of-level decision between diverging paths, which led to different boss fights or minigames, but the biggest choice in that case was whether or not one truly wished to play the game. Fable: The Journey has been surrounded, from its initial introduction, with the creeping fear that it will be another title that is best left avoided by even the most ardent of series fans. The primary strikes against it—that it is a Kinect title and largely on rails—are interconnected and unfortunate. A developer demonstration at E3 did little to put these fears to rest.

Alex S. from Link-Cable writes: "A few days ago, Microsoft announced that they were officially discontinuing their Kinect motion-sensing accessory. What was once considered a chief-rival to Nintendo’s Wii revolution and an integral part of the Xbox One’s launch has come to an end, and we here at Link-Cable… couldn’t be happier. The Kinect, while sporting impressive technology never managed to live up to its full potential and most of the games released for the device either had shoe-horned in support or barely functioned as intentioned, in part because of the device’s very specific ideal conditions. So as the Kinect sails off into sunset, we’ve decided to remember the worst of times and look back at the Top 10 Worst Kinect games."
Kinect, for me, is easily worth owning for two things: Dance Central for me acting like an idiot and having fun, and Kinect Party for my kids when they want to have easy-access stupid fun at like a kid's party. Those were the only games I have enjoyed on it, and they couldn't be done any other way (well, I guess that KP is EyeToy-level work). But my hope is that when motion control falls away, we'll get a proper DDR again.
Star wars wouldnt be so bad if it didnt have.... the dancing. Ughhh that dancing.
They should do a list of 10 best kinect games as well. I'm sure fruit ninja and gun stringer would be on there. Those are actually fun to play.

When an original game becomes a hit, it can be difficult to re-configure its secret sauce into an equally enjoyable sequel.
Not Halo 5. It had a bad story COMPARED to past games but it didn't have a bad story overall. The gameplay was top notch, and multiplayer is still one of the best on the market right now. Custom games browser is the single greatest thing 343 did which I'm grateful for.
Halo 5, FarCry 2, Dragon Age 2, Nuts and Bolts, and Gears of War: Judgement were all far from bad games. Hell, even Crackdown 2 was pretty fun.
There's a difference between a lesser sequel, and a bad game.
With a Title that says "horrible sequels", most of these are far from that. Better title should be disappointing sequels. But I'm sure they went with the former to get clicks and bring in the fanboys.
With a completely new control scheme like this you're not going to be able to use it perfectly the very first time you play.
I think this is the trap a lot of players fall into with Kinect, "I'm not instantly awesome at this so the game sucks!"
That said, this game could suffer a similar problem to Sorcery in that you're flicking your hands to fire rather than aiming with a cursor. Look forward to trying it though.