
Patrick of GAMElitist.com - "As you’re probably aware, the physics in game worlds are most often controlled by a piece of software called a physics engine. A physics engine is a piece of ‘middleware’ software that is often licensed from an external company and used for one specific part of the game."
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Great read!