
Should every kill in a game mean something?
In recent interviews David Cage and Warren Spector both addressed the need for games to be more emotive and less violent. However, it shouldn’t be an binary situation. Violent games could be a path to better art, if we deal with the violence in the correct way.
What we want in our video games then is not just emotion, but negative emotion. We must take games beyond the generation of fiero.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
No there not. When I'm playing a fps. I want to feel the pain of my enemy as I take them out.
Try playing FFXIII.Its depressing to see how far Square has fallen.
It's simple. Just make a game where you see the other side of the conflict and humanize the enemy instead of going with the "us vs them" mentality.
The reason they don't is because they have proven that they can sell massive amounts on the "us vs them" bullshit because American gamers seem to think like 8th graders...at least...that's what the internet would have you believe.
their games are not enough games (but pathetic movie abortions)
This is something I was hoping Dead Island to have. More emotional choices then Mindless zombie killing. Such as the Trailer portrayed. I want to make choices that really make me feel happy or sad that I did them. No retries and very crucial consequences. When will there be a game like this?