
SticksSkills said, "Overall, Splice is one of the most surprising puzzle games I’ve seen. When originally downloading it, I thought it’d be a game I play, review and never touch again. However, I have found myself going back to it to play puzzles again and again. The way the game is presented and played is enough to keep playing this game when you have a little free time here and there and should give you a good bang for your buck. For $10, you get a game that could last you a long time depending on how quickly you play through puzzlers."

Gamesblip offers their opinion on Cipher Prime's Splice for the PS4 and PS3.

If you know anything about game design, you know that it’s a process of iteration. You try new concepts and fail until you find something that works, then you refine it until you have something you can publish. The notion that we can take a single brilliant idea and turn it onto a masterwork is nothing but an appealing myth. Puzzle games are different though. To make a good puzzle game, you need to start with a solid mechanic and extrapolate it in all possible directions. You’ll need to have a significant chunk of your development process done before you even know if your mechanic works or not, and if it doesn’t you often need to start back from square one. There are aspects you can polish – timing, UI design, power-ups - but creating something elegant like Tetris or Bonza requires strong intuition and more than a small leap of faith.

PSLS:
"Splice originally released for the PC, iOS and Android platforms back in 2012. This puzzle title comes from Cipher Prime, a Philadelphia, Pennsylvania, based developer with a penchant for titles with interesting visual and aural design.
Splice is not different. While it’s a puzzle game first, this is an experiment in sight and sound as well. Perhaps those latter components are what attracted me to it so much when it originally released."