
War! What is it good for? Absolutely nothing! Say it again, absolut- Wait. Really? War may not be friend only to the undertaker, but also the game designer. War is a complex political, ideological and physical ordeal. From a storytelling and game design standpoint, it’s an easy way of creating conflict and drama. However the problem with war lies in its simplicity, or at least perceived simplicity, that stops war from being an interesting and compelling theme. With so many video game plots involving war, why do such a large proportion end up lackluster? In what ways can we portray war differently? Perhaps most importantly, how can we properly use war in the most effective manner possible? Well, let’s take a look!
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